====== Lasers ====== High-intensity lasers have a distinct benefit in terms of accuracy, but their lack of armour penetration has rendered them largely obsolete. Their primary use is now for point defence. Each laser includes a portion of powerplant required to energize the gun, and a series of capacitors to avoid spiking the powerplant. ^Laser ^ Volume ^ Damage ^ |250KW | 0.25m\[s3] | 1d4 | |1MW | 1.5m\[s3] | 2d4 | |2.5MW | 4.5m\[s3] | 3d4 | |4MW | 10m\[s3] | 4d4 | |6MW | 20m\[s3] | 5d4 | Interestingly, lasers remain a favorite among space pirates and smaller raiding parties. For these groups, lasers provide a low-cost, reliable weapon to disable unarmed or lightly defended cargo ships, often targeting critical systems or sensor arrays to cripple a vessel without destroying it outright. Their relatively small volume and modest power requirements also suit the limited space and resources aboard pirate vessels. Tactically, lasers serve as excellent suppressive fire tools in close-range skirmishes, especially when combined with more powerful but slower weapons like kinetic cannons or torpedoes. Their ability to deliver consistent, accurate damage with minimal logistical footprint ensures they retain a niche, even as larger fleets rely on more devastating armaments.