====== Grasers ====== These powerful, but bulky, weapons have all the benefits of lasers, but roughly three times their armour penetration. They project beams of coherent gamma radiation, and can tear through a ship's armour and hull with ease. However, their high accuracy comes with a tradeoff: they do not cause as much secondary damage as neutron guns and plasma weapons, and therefore have a reduced chance to score a critical hit. ^Graser ^ Volume ^ Damage ^ |2MW | 3m\[s3] | 1d12 | |7MW | 20m\[s3] | 2d12 | |15MW | 75m\[s3] | 3d12 | |27MW | 175m\[s3] | 4d12 | |45MW | 350m\[s3] | 5d12 | |60MW | 600m\[s3] | 6d12 | |80MW | 950m\[s3] | 7d12 | |100MW | 1,400m\[s3] | 4d12\[mu]2 | |135MW | 2,000m\[s3] | 3d12\[mu]3 | |170MW | 2,750m\[s3] | 5d12\[mu]2 | |250MW | 4,750m\[s3] | 6d12\[mu]2 | |350MW | 7,500m\[s3] | 7d12\[mu]2 | |380MW | 9,250m\[s3] | 5d12\[mu]3 | Grasers are prized for their ability to bypass thick armor with relative ease while maintaining laser-like accuracy. Their beams cut through enemy hulls quickly, making them excellent weapons for focused fire on high-value targets. However, the reduced chance of causing secondary damage or critical hits means Grasers often serve as precision strike weapons rather than area denial or system disruption tools. They fit well on heavy cruisers and capital ships that emphasize penetrating firepower to disable or destroy key enemy vessels. Because of their size and complexity, Grasers are less common on smaller combatants but are frequently integrated into turrets or broadside batteries on larger ships seeking a balance between power and accuracy.