====== Fragile ====== This property may be added to any weapon except [[weapons:Heavy]] or [[weapons:Two-Handed]] weapons. The weapon may not be [[weapons:High-Quality]]. The weapon is made of brittle materials or delicate construction. A Fragile weapon takes damage easily. Whenever the wielder rolls a natural 2 on an attack, the weapon becomes [[nexusframe:conditions:Dented]]. A Dented item that becomes Dented again progresses to [[nexusframe:conditions:Damaged]], then [[nexusframe:conditions:Broken]], then [[nexusframe:conditions:Destroyed]], following the standard object damage rules. Reduce the cost of the weapon by 10\[Cs], to a minimum of 5\[Cs]. **Design Notes**: Fragile offers a cost reduction in exchange for durability risk. It is ideal for early-game weapons or disposable tools, and encourages careful handling.