====== Cover and Concealment ====== One of the better ways to avoid taking damage is to hide behind something or avoid being spotted. Each source of cover or concealment is assigned a rating from 1 to 5, with 1 representing light obstruction and 5 representing nearly complete protection. When an attack is made against a target with cover or concealment, the attacker rolls 2d10 as normal. For *each die* showing a value equal to or less than the cover rating, reduce the degree of success by one step, to a minimum of a **Complete Failure**. This reflects the chance that a strike or projectile is blocked or obscured by the environment, and it is integrated directly into the attack roll. The same rule also applies to any skill requiring direct observation of the target. For example, attempting a Perception check against a creature in mist, or using Knowledge to [[nexusframe:actions:Translate Writing]] through a peephole, may incur a concealment chance. The following table gives some sample levels of cover and concealment. ^ Cover ^Condition ^ | 1 |Standing behind a waist-high wall, obscured by light mist or smoke, visible only by torchlight | | 2 |Kneeling behind a boulder, hidden behind a cloth partition, standing in deep shadows | | 3 |Standing in a window, hidden by thick underbrush, seen only by moonlight | | 4 |Only the head exposed, near darkness, camouflaged | | 5 |Standing behind an arrow slot, in complete darkness |