====== Skills ====== **The Nexus Framework** uses a light and flexible skill structure. There are eighteen skills, each tied to a single attribute. A character’s focus within a skill can be refined through Skill Traits, which represent specialization or expertise. ^Skill ^ Attribute ^Use ^ |Aim | Dexterity |Making ranged attacks, including thrown weapons | |Acrobatics | Agility |Climbing, balancing, swinging from chandeliers | |Athletics | Body |Jumping, swimming, or performing feats of strength | |Brawling | Body |Making unarmed attacks, breaking objects | |Coercion | Charisma |Convincing or fooling people into seeing things your way | |Endurance | Body |Carrying heavy loads, running over an extended period | |Esoterica | Education |Specialized training in unusual fields, such as magic or technology | |Influence | Charisma |Etiquette, making a good impression, surviving in high society | |Knowledge | Education |Remembering lore, procedures, or specific information | |Leadership | Charisma |Inspiring your allies or intimidating your foes | |Legerdemain | Dexterity |Picking pockets, holding out items, minor manipulations of objects | |Melee | Agility |Making melee attacks with a weapon held in hand | |Perception | Foresight |Spotting hidden things, noticing details | |Precision | Dexterity |Opening locks, disarming traps, or assembling devices | |Profession | Education |Doing a "job", including the skilled trades | |Stealth | Agility |Moving without being noticed | |Strategy | Foresight |Recognizing patterns and spotting opportunities | |Survival | Foresight |Wilderness navigation, tracking, foraging, weather awareness | ===== Skills and Training ===== Each skill in the game has an associated training value, which represents a character’s competence with that skill. Skills can be either trained or untrained: ==== Untrained Skills ==== If a skill is untrained, the character has no formal ability in it, and its value is +0. The character can still attempt the skill, but they rely entirely on the governing attribute and any situational modifiers. ==== Trained Skills ==== When a character first becomes trained in a skill, that skill receives a value of +2, reflecting basic proficiency. Trained skills improve over time. Upon reaching levels 2, 8, and 13, any skill a character has trained will gain an additional +1 bonus to its value. Further specialization is possible: certain traits allow characters to gain bonuses to skills within specific fields, representing focused study, practice, or innate talent. ===== Skill Checks ===== Whenever a character is directed to make a skill check, they must do the following: * Roll 2d10. * Add their skill's training value, plus the controlling attribute's modifier. * Consult the [[nexusframe:rules:Success Table]] to determine how well they did.