====== Shoot ======
**Type**: Attack\\
**Time Required**: 3 seconds\\
**Skill Check**: Aim\\
You attack a foe with a ranged weapon. The foe must be within the maximum range of your weapon. Mark off one point of ammunition for your weapon, and make an Aim skill check.
* **Complete Success**: You score a **Critical Hit**, inflicting your weapon's base damage times five.
* **Success**: You score a **Solid Hit**, inflicting your weapon's base damage times three.
* **Partial Success**: You score a **Hit**, inflicting your weapon's base damage times two.
* **Failure**: You score a **Glancing Blow**, inflicting your weapon's base damage. This damage can only apply to stamina; if the target has no stamina remaining, excess damage is //not// transferred to health.
* **Complete Failure**: You **Miss** the target entirely, doing no damage.
|**Complete Success** | Damage \[mu] 5 |
|**Success** | Damage \[mu] 3 |
|**Partial Success** | Damage \[mu] 2 |
|**Failure** | Damage \[mu] 1\[dg] |
|**Complete Failure** | No Damage |
\[dg]Damage inflicted to stamina only.
**Special Conditions**
A target's Armour Rating is subtracted from your Aim skill check. A target wearing Heavy Armour also reduces the weapon's base damage by one.
**Design Notes**: It is assumed that the attacker will make two or three individual attempts to strike his target, but that only one will be good enough to actually inflict damage.