====== Shoot ====== **Type**: Attack\\ **Time Required**: 3 seconds\\ **Skill Check**: Aim\\ You attack a foe with a ranged weapon. The foe must be within the maximum range of your weapon. Mark off one point of ammunition for your weapon, and make an Aim skill check. * **Complete Success**: You score a **Critical Hit**, inflicting your weapon's base damage times five. * **Success**: You score a **Solid Hit**, inflicting your weapon's base damage times three. * **Partial Success**: You score a **Hit**, inflicting your weapon's base damage times two. * **Failure**: You score a **Glancing Blow**, inflicting your weapon's base damage. This damage can only apply to stamina; if the target has no stamina remaining, excess damage is //not// transferred to health. * **Complete Failure**: You **Miss** the target entirely, doing no damage. |**Complete Success** | Damage \[mu] 5 | |**Success** | Damage \[mu] 3 | |**Partial Success** | Damage \[mu] 2 | |**Failure** | Damage \[mu] 1\[dg] | |**Complete Failure** | No Damage | \[dg]Damage inflicted to stamina only. **Special Conditions** A target's Armour Rating is subtracted from your Aim skill check. A target wearing Heavy Armour also reduces the weapon's base damage by one. **Design Notes**: It is assumed that the attacker will make two or three individual attempts to strike his target, but that only one will be good enough to actually inflict damage.