====== Pummel ======
**Type**: Attack\\
**Time Required**: 3 seconds\\
**Skill Check**: Brawling\\
You attack a foe with a fist, foot, head butt, or other natural weapon. The foe must be within your reach. Make a Brawling skill check.
* **Complete Success**: You score a **Critical Hit**, inflicting damage equal to your Body attribute modifier times five (minimum five points).
* **Success**: You score a **Solid Hit**, inflicting damage equal to your Body attribute modifier times three (minimum three points).
* **Partial Success**: You score a **Hit**, inflicting damage equal to your Body attribute modifier times two (minimum two points).
* **Failure**: You score a **Glancing Blow**, inflicting damage equal to your Body attribute modifier (minimum one point). This damage can only apply to stamina; if the target has no stamina remaining, excess damage is //not// transferred to health.
* **Complete Failure**: You **Miss** the target entirely, doing no damage.
|**Complete Success** | Body \[mu] 5 | Minimum 5 |
|**Success** | Body \[mu] 3 | Minimum 3 |
|**Partial Success** | Body \[mu] 2 | Minimum 2 |
|**Failure** | Body \[mu] 1\[dg] | Minimum 1 |
|**Complete Failure** | No Damage |
\[dg]Damage inflicted to stamina only.
**Special Conditions**
A target's Armour Rating is subtracted from your Brawling skill check.
A target wearing Medium or Heavy Armour reduces the minimum damage inflicted to //zero// for all degrees of success.
If the foe you are attacking has a weapon or shield, attempting to Pummel them provokes a [[nexusframe:actions:Counterattack]].
**Design Notes**: It is assumed that the attacker will make three or four individual attempts to strike his target, but that only one will be good enough to count as an actual Pummel.