====== Pummel ====== **Type**: Attack\\ **Time Required**: 3 seconds\\ **Skill Check**: Brawling\\ You attack a foe with a fist, foot, head butt, or other natural weapon. The foe must be within your reach. Make a Brawling skill check. * **Complete Success**: You score a **Critical Hit**, inflicting damage equal to your Body attribute modifier times five (minimum five points). * **Success**: You score a **Solid Hit**, inflicting damage equal to your Body attribute modifier times three (minimum three points). * **Partial Success**: You score a **Hit**, inflicting damage equal to your Body attribute modifier times two (minimum two points). * **Failure**: You score a **Glancing Blow**, inflicting damage equal to your Body attribute modifier (minimum one point). This damage can only apply to stamina; if the target has no stamina remaining, excess damage is //not// transferred to health. * **Complete Failure**: You **Miss** the target entirely, doing no damage. |**Complete Success** | Body \[mu] 5 | Minimum 5 | |**Success** | Body \[mu] 3 | Minimum 3 | |**Partial Success** | Body \[mu] 2 | Minimum 2 | |**Failure** | Body \[mu] 1\[dg] | Minimum 1 | |**Complete Failure** | No Damage | \[dg]Damage inflicted to stamina only. **Special Conditions** A target's Armour Rating is subtracted from your Brawling skill check. A target wearing Medium or Heavy Armour reduces the minimum damage inflicted to //zero// for all degrees of success. If the foe you are attacking has a weapon or shield, attempting to Pummel them provokes a [[nexusframe:actions:Counterattack]]. **Design Notes**: It is assumed that the attacker will make three or four individual attempts to strike his target, but that only one will be good enough to count as an actual Pummel.