====== Make an Impression ====== **Type**: Social\\ **Time Required**: 1 minute\\ **Skill Check**: Influence\\ You try to sway the opinions of a non-player character, leaving them with a favorable impression of you. You cannot do this if the subject is [[nexusframe:rules:affinity|Enraged or Hostile]]. Roll Influence, with slight if the subject Dislikes you. * **Complete Success**: The subject's temporary Affinity with you improves one step. * **Success**: The subject's temporary Affinity with you improves one step, unless they were already Helpful or Devoted. * **Partial Success**: The subject's temporary Affinity with you improves one step, unless it was already Friendly, Helpful or Devoted. * **Failure**: There is no change in the subject's temporary Affinity. * **Complete Failure**: You've managed to upset, insult or offend the subject, and their temporary Affinity worsens one step. **Design Notes**: All changes to Affinity are temporary. Permanent Affinity improvements are at the Director’s discretion. A suggested guideline: five separate days of improving temporary Affinity may grant a permanent one-step increase, though story-based awards are preferred.