====== Calm a Foe ====== **Type**: Social\\ **Time Required**: 6 seconds\\ **Skill Check**: Coercion\\ When confronted with an [[nexusframe:rules:affinity|Hostile or Enraged]] foe, you can try to talk them down. Roll Coercion, with slight if the foe is Enraged. * **Complete Success**: The foe is no longer Hostile or Enraged, though they still Dislike you. If their permanent Affinity was Enraged or Hostile, it improves one step. * **Success**: The foe is no longer Hostile or Enraged, though they still Dislike you. This affects temporary Affinity only. * **Partial Success**: If the foe was Enraged, their temporary Affinity becomes Hostile. * **Failure**: You have no impact on the subject's Affinity. * **Complete Failure**: You've managed to say the exact wrong thing. If the foe was Hostile, they become Enraged. You cannot use this action on the subject again for one minute. **Design Notes**: Except for a **Complete Success**, this action affects temporary Affinity only.