====== Stabilize an Ally ====== **Time Required**: 5 seconds\\ **Skill**: Medicine You attempt to bandage a fallen comrade's wounds, to prevent them from dying. Roll Medicine vs a TN equal to the number of hit points of damage your ally has taken. * **Success**: The ally need not make a [[legacy:characters:health_and_damage#survival_checks|Survival Check]] at the end of the combat. * **Failure**: The ally must still make a Survival saving throw at the end of the combat. You can try again, unless either of the dice on your roll came up showing a one.