====== Make an Impression ====== **Time Required**: 1 minute\\ **Skill**: Varies You can use [[legacy:skills:Deception]], [[legacy:skills:Diplomacy]], [[legacy:skills:Intimidation]], [[legacy:skills:performance|Performance]] or [[legacy:skills:Society]], and spend one minute attempting to shift the temporary Affinity of a subject. If the subject is an animal, you can use [[legacy:skills:animal|Animal Handling]] in place of the above. The Target Number for this attempt is determined by the subject's current [[legacy:rules:Affinity]]. * **Success**: The subject's temporary Affinity is adjusted one step. If you used Intimidation, the subject's temporary Affinity becomes Helpful. * **Failure**: The subject is not impressed. When using this action, make your skill check, determine the result, and //then// decide how to role-play it! **Special**: If you used Intimidation to Make an Impression, then as soon as you are out of sight, the subject's //permanent// Affinity worsens one step. **Special**: If you are using Society, you suffer slight to your attempt to Make an Impression. ===== Equipment ===== No special equipment is required to Make an Impression. However, if you are using Diplomacy or Society in the attempt, you may expend [[legacy:equipment:consumables#Luxury Items]], to a maximum of 15sp, to improve your chances. The amount of gift items you spread out determines the bonus you receive for doing such, as described below. ^Amount | 1sp | 3sp | 6sp | 10sp | 15sp | ^Bonus | +1 | +2 | +3 | +4 | +5 |