====== Break Free ====== **Time Required**: 2 seconds\\ **Skill**: Varies (Untrained) When you are [[legacy:conditions:Grappled]], [[legacy:conditions:Immobilized]] or [[legacy:conditions:Pinned]], you can use this action to attempt to free yourself. When you are Pinned, this is the //only// action you can take. You may roll your [[legacy:skills:Acrobatics]], [[legacy:skills:Athletics]] or---if you are Grappled---your [[legacy:skills:unarmed|Unarmed Combat]]. The TN will be given by the source of the Condition. * **Success**: The Condition ends, and you may [[legacy:actions:Step]] one meter as a free action. * **Failure**: The Condition does not end. ===== Pinned ===== A character who is Pinned can only attempt to Break Free, and can only make the one attempt. However, given that they have only the singular focus, a character who is Pinned takes a +3 bonus to their attempt to Break Free. * **Success**: The Condition ends, and you may [[legacy:actions:Step]] one meter as a free action. * **Failure**: The Condition does not end, and you lose any remaining time on your turn.