====== What Makes Legacy Different? ====== If you're already familiar with the hobby of tabletop role-playing, you might wonder what sets Legacy apart from other games. While many core mechanics may feel familiar, Legacy introduces several unique twists to enhance the experience. Characters in **Legacy** are defined by their ancestry, background, and chosen traits rather than traditional classes. These choices determine a character’s capabilities, including skills, special abilities, and starting powers. Actions are resolved by rolling 2d10 and adding the relevant attribute or skill bonus, then comparing the total to a target number. Movement and range are determined on a grid. Most actions produce some effect even on a failure, so no turn feels wasted, and there are no critical successes or failures; variability comes naturally through damage rolls and other mechanics. **Legacy** uses a granular action economy. Each character’s turn consists of six seconds worth of actions. Every action has a defined time cost, and players can combine actions to fill their turn strategically. Player choice is central in **Legacy**. As characters gain levels, players select which traits and attributes to improve, shaping their character’s growth. This allows for specialization, diversification, or a balanced approach, depending on the player’s goals. Weapons can be selected from a list or custom-built to match a character’s style. Combat turn order is also player-driven: initiative is rolled for each side, but players decide which character acts on each turn. Backgrounds are especially impactful. They provide starting abilities, traits, and attribute bonuses that define a character’s role and flavor. Because characters are not constrained by classes, backgrounds carry much of the weight that first-level classes typically provide in other games. This system allows for fluid, customizable progression, with fewer restrictions and less risk of unbalancing the game.