====== Level ====== Your character's **level** is a measure of their overall progression---the adventures they've completed, the obstacles they've overcome, and the improvements they've accomplished. Similar to most other role-playing games, your level is determined by the amount of Experience Points (**XP**) that your character has accumulated. ^ Level ^ Experience Points ^ Skill Cap ^ Notes ^ | 1 | 0 | +2 | Character Creation | | 2 | 750 | +2 | | | 3 | 1,500 | +3 | | | 4 | 3,000 | +3 | | | 5 | 5,000 | +3 | Tier Trait | | 6 | 7,500 | +4 | | | 7 | 10,000 | +4 | | | 8 | 15,000 | +4 | | | 9 | 21,500 | +5 | Tier Trait | | 10 | 30,000 | +5 | | | 11 | 42,000 | +5 | | | 12 | 55,000 | +6 | | | 13 | 75,000 | +6 | Tier Trait | | 14 | 100,000 | +6 | | | 15 | 140,000 | +7 | | | 16 | 180,000 | +7 | | | 17 | 250,000 | +7 | Tier Trait | | 18 | 325,000 | +8 | | | 19 | 500,000 | +8 | | | 20 | 750,000 | +8 | | ^ +1 ^ +250,000 ^ +8 ^ ^ ===== Gaining a Level ===== Whenever you accumulate enough experience to advance to the next level, you gain several benefits: * Distribute six points as you wish among your attributes' scores. You may not place more than three points in any single attribute. * Choose one skill, and gain one level in that skill. You may not improve a skill past the Skill Cap for your new level. * Gain one trait. This trait must be chosen from the Advancement Traits list. * At levels 5, 9, 13 and 17, also gain one trait from the Tier Traits list. Note that traits are divided into five tiers: Apprentice, Journeyman, Master, Paragon and Legendary. The tier of the trait determines the level at which the trait may be selected, as per the table below. Note also that a trait's tier is based on the list on which it is found, and is //not// inherent to the trait itself. Some lists may make some traits available at a lower level. ^Tier ^ Level ^ |Apprentice | 1 | |Journeyman | 5 | |Master | 9 | |Paragon | 13 | |Legendary | 17 |