====== Soldier ====== Combining ranged combat, melee capability, and at least a bit of resistance, the Soldier is a general-purpose combatant, typically serving as a community guard or as a shock trooper. ===== Attributes ===== Soldiers will require a decent Agility, as well as a good Body or Dexterity, depending on their choices of weapons. ^ Level ^ † ^ AGI ^ ‡ ^ ‡ ^ ‡ ^ ‡ ^ | 0 | +1 | +1 | +1 | +1 | +0 | -1 | | 1 | +2 | +2 | +1 | +1 | +0 | -1 | | 2 | +2 | +2 | +2 | +1 | +1 | -1 | | 3 | +2 | +2 | +2 | +2 | +1 | +0 | | 4 | +3 | +3 | +2 | +2 | +1 | +0 | | 5 | +4 | +4 | +2 | +2 | +1 | +0 | | 6 | +5 | +4 | +3 | +2 | +1 | +0 | | 7 | +6 | +5 | +3 | +2 | +1 | +0 | †Body or Dexterity.\\ ‡Assign these as you see fit. ===== Stamina ===== When you select this class for your foe, it gains ten stamina, plus five times its Level. ===== Training ===== The Soldier is Trained in Perception. In addition, choose one ranged and one melee weapon skill. The Soldier is also Trained in those skills. A foe with this class will have training ranks in any Trained skill equal to their level. ===== Defences ===== Add the foe's Level to its Agility defence, and also to its Dexterity defence. ===== Basic Attacks ===== Equally skilled in both ranged and melee combat, the Soldier has a good mix of damage at any distance. **Melee**: Skill vs. Agility * **Hit**: 2[W] + Body. Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5. * **Miss**: 1[W] + Body. **Ranged**: Skill vs. Agility * **Hit**: 2[W] + Dexterity. Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5. * **Miss**: 1[W] + Dexterity. ===== Features ===== Choose one of the following features for every Level the creature has. [[foes:creating:features:Armoured]]\\ [[foes:creating:features:Brutal Strike]]\\ [[foes:creating:features:Double Strike]]\\ [[foes:creating:features:Increased Damage]]\\ [[foes:creating:features:swift|Swift]]\\ [[foes:creating:features:toughness|Toughness]]