====== Commander ====== Not every foe is a direct combatant. Some lead their troops to victory, supporting them through leadership rather than through strength of arms. Of course, the Commander is not helpless in combat; it simply isn't their strongest suit. ===== Attributes ===== Depending upon their leadership style, a Commander will require either a high Charisma or a high Foresight. ^ Level ^ * ^ † ^ † ^ ‡ ^ ‡ ^ ‡ ^ | 0 | +2 | +1 | +1 | +0 | +0 | -1 | | 1 | +2 | +2 | +1 | +1 | +0 | -1 | | 2 | +2 | +2 | +2 | +1 | +1 | -1 | | 3 | +2 | +2 | +2 | +2 | +1 | +0 | | 4 | +3 | +3 | +2 | +2 | +1 | +0 | | 5 | +4 | +4 | +2 | +2 | +1 | +0 | | 6 | +5 | +4 | +3 | +2 | +1 | +0 | | 7 | +6 | +5 | +3 | +2 | +1 | +0 | *Charisma or Foresight.\\ †Body or Dexterity.\\ ‡Distribute as you see fit. ===== Stamina ===== When you select this class for your foe, it gains ten stamina, plus five times its Level. ===== Training ===== The Commander will be Trained in [[unbound:skills:Diplomacy]] and [[unbound:skills:Perception]], as well as in one weapon skill of their choice. A foe with this class will have training ranks in any Trained skill equal to their level. ===== Defences ===== Add the foe's Level to its Charisma defence, and also to its Foresight defence. ===== Basic Attacks ===== **Melee**: Skill vs. Agility * **Hit**: 2[W] + Body. Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5. * **Miss**: 1[W] + Body. **Ranged**: Skill vs. Agility * **Hit**: 2[W] + Dexterity. Damage dice increases to 3[W] at Level 3, and to 4[W] at Level 5. * **Miss**: 1[W] + Dexterity. ===== Features ===== For each level the foe has, choose one of the following features. [[foes:creating:features:Armoured]]\\ [[foes:creating:features:Commanding Strike]]\\ [[foes:creating:features:Inspiring Presence]]\\ [[foes:creating:features:Protective Presence]]\\ [[foes:creating:features:Tactical Orders]]\\ [[foes:creating:features:Toughness]]