====== Brute ====== The Brute is a straightforward combat machine, as uncomplicated as it is effective. Brute monsters wade straight into the melee and begin causing harm, often heedless of their own safety. ===== Attributes ===== Obviously, the Brute prioritizes Body over any other attribute, but they typically match it with Agility. After all, they can survive longer if they are not being struck as frequently. ^ Level ^ Body ^ Agility ^ † ^ † ^ † ^ † ^ | 0 | +2 | +2 | +1 | +0 | -1 | -1 | | 1 | +2 | +2 | +1 | +1 | +0 | -1 | | 2 | +2 | +2 | +2 | +1 | +1 | -1 | | 3 | +2 | +2 | +2 | +2 | +1 | +0 | | 4 | +3 | +3 | +2 | +2 | +1 | +0 | | 5 | +4 | +4 | +2 | +2 | +1 | +0 | | 6 | +5 | +4 | +3 | +2 | +1 | +0 | | 7 | +6 | +5 | +3 | +2 | +1 | +0 | †Assign these as you see fit. ===== Stamina ===== When you select this class for your foe, it gains fifteen stamina, plus five times its Level. ===== Training ===== The Brute is Trained in Perception. In addition, choose two weapon skills. The Brute is also Trained in these skills. A foe with this class will have training ranks in any Trained skill equal to their level. ===== Defences ===== Add the foe's Level to its Body defence, and also to its Foresight defence. ===== Basic Attacks ===== The Brute is most potent in melee range. **Melee**: Skill vs. Agility * **Hit**: 2[W] + Body. Damage dice increases by +1[W] for each level after 1st. * **Miss**: 1[W] + Body. **Ranged**: Skill vs. Agility * **Hit**: 2[W] + Dexterity. Damage dice increases to 3[W] at Level 4. * **Miss**: 1[W] + Dexterity. ===== Features ===== Add one feature from the following list for each level the Brute has. [[foes:creating:features:Brutal Strike]]\\ [[foes:creating:features:Increased Damage]]\\ [[foes:creating:features:Indomitable Resilience]]\\ [[foes:creating:features:Mighty Leap]]\\ [[foes:creating:features:Relentless]]\\ [[foes:creating:features:Unstoppable Charge]]\\