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weapons:fragile [2025/11/22 05:05] – created tailkinkerweapons:fragile [2025/11/22 05:11] (current) – removed tailkinker
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-====== Fragile ====== 
  
-This property may be added to any weapon except [[weapons:Heavy]] or [[weapons:Two-Handed]] weapons.  The weapon may not be [[weapons:High-Quality]]. 
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-The weapon is made of brittle materials or delicate construction. A Fragile weapon takes damage easily.  Whenever the wielder rolls a natural 2 on an attack, the weapon becomes [[nexusframe:conditions:Dented]]. 
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-A Dented item that becomes Dented again progresses to [[nexusframe:conditions:Damaged]], then [[nexusframe:conditions:Broken]], then [[nexusframe:conditions:Destroyed]], following the standard object damage rules. 
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-Reduce the cost of the weapon by 10\[Cs], to a minimum of 5\[Cs]. 
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-Design Notes: 
-Fragile offers a cost reduction in exchange for durability risk. It is ideal for early-game weapons or disposable tools, and encourages careful handling. 
-</WRAP> 
weapons/fragile.1763787936.txt.gz · Last modified: by tailkinker