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unbound:statistics [2024/05/03 12:41] – [Hit Points] tailkinkerunbound:statistics [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Statistics ====== 
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-Every adventurer needs a solid foundation to face the challenges ahead. This section delves into the core statistics that define your character's physical prowess, resilience, and agility. Here, you'll find details about hit points, recoveries, defenses, and speed\[em]the essential building blocks that determine how much punishment your hero can endure, their ability to recover, their capacity to defend themselves, and their overall mobility in the world. Understanding these statistics is crucial for making informed decisions in combat and exploration, ensuring your hero is well-equipped for any adventure that awaits. 
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-===== Level ===== 
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-Your level is a measure of your character's overall power.  There are five levels, each with their own title, as outlined in the table below.  Your level serves as a limit on how upgrades are applied to your character. 
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-^ Level ^ Title ^ 
-| 1 | Hero | 
-| 2 | Champion | 
-| 3 | Elite | 
-| 4 | Paragon | 
-| 5 | Legend | 
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-===== Stamina ===== 
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-Stamina represents the amount of physical energy your character currently has.  A weapon attack doesn't immediately cause injury;  it forces a character to dodge, to parry or block, or to absorb blows on their armour or shield.  Even a missed attack will still cause the target to expend some energy to ensure the miss.  Stamina does not represent physical injury, but rather everything your character does to //avoid// that physical injury 
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-Your stamina will primarily be determined from your ancestry, your class and your Body attribute.  As you improve your character, their stamina will slowly increase as well. 
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-===== Hit Points ===== 
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-Only when your character's stamina is depleted will attacks inflict physical injury.  Hit points start at zero, and track up as your character takes damage.  And even small amounts of injury can cause death! 
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-===== Recoveries ===== 
-<wrap recovery /> 
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-Whereas stamina represents the amount of energy you have immediately available, your recoveries represent the amount of energy your body has stored for later use.  Whenever you receive any form of healing, you will need to expend a recovery to take advantage of it.  (A few exceptions will have the source of that healing spend the recovery.) 
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-Your initial recoveries will be determined by your class and your Body attribute.  As you improve your character, you will have the option to increase your recoveries. 
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-===== Defences ===== 
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-Every attack against your character will target one of your defences.  Each defence is based upon an attribute, and bears the same name---Agility lends itself to your Agility defence, Body to your Body defence, and so on. 
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-The amount of each defence will be equal to ten plus its associated attribute value.  Your class will instruct you to add your level to two of these defences. 
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-===== Speed ===== 
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-Your speed is largely determined by your Ancestry, though it can be affected by features.  It represents the distance your character can cover while walking cautiously over a six-second turn.  You can use the [[.:action:Run]] action to double your speed, and you can choose to Run twice, to quadruple it. 
  
unbound/statistics.1714740092.txt.gz · Last modified: by tailkinker