unbound:skills
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- | ====== Skills ====== | ||
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- | Hours of practice, natural talent and honed instincts all combine to determine your character' | ||
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- | <WRAP half> | ||
- | ^ Non-Weapon Skills ^ Attribute ^ | ||
- | |Acrobatics | ||
- | |Arcana | ||
- | |Athletics | ||
- | |Crafting | ||
- | |Deception | ||
- | |Diplomacy | ||
- | |History | ||
- | |Insight | ||
- | |Intimidation | ||
- | |Investigation | ||
- | |Lore | Education | | ||
- | |Medicine | ||
- | |Nature | ||
- | |Perception | ||
- | |Performance | ||
- | |Religion | ||
- | |Sleight of Hand | Dexterity | | ||
- | |Society | ||
- | |Stealth | ||
- | |Survival | ||
- | </ | ||
- | ===== Skill Training ===== | ||
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- | Over the course of your character' | ||
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- | During character creation, no skill can receive a training bonus higher than a +1. If you are directed to improve a skill that already has a +1 to its training bonus, you may not improve that skill. | ||
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- | After character creation, when you spend milestones to gain the [[.: | ||
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- | If you have even a single point of training in a skill, that skill is said to be **Trained**. | ||
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- | ===== Skill Bonus ===== | ||
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- | Every skill will have a skill bonus. | ||
- | * The skill' | ||
- | * The skill' | ||
- | * Any specific bonuses granted by a class or feature. | ||
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- | ===== Skill Check ===== | ||
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- | To make a skill check, roll 2d10 and add your skill bonus. | ||
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- | If you rolled equal to or higher than the target number, then your roll is a **success**. | ||
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- | If you rolled less than the target number, then your roll is a **failure**. | ||
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- | A special case for skill checks are attack rolls. | ||
unbound/skills.1714743159.txt.gz · Last modified: by tailkinker