unbound:skills:skills
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unbound:skills:skills [2024/05/16 14:24] – [Skill Training] tailkinker | unbound:skills:skills [2024/06/10 12:55] (current) – [Rolling 2 or 20] tailkinker | ||
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<WRAP right 40%> | <WRAP right 40%> | ||
- | ^Weapon Skills | + | ^Weapon Skills |
- | |[[Blades]] | + | |[[Blades]] |
- | |[[blunt|Blunt Weapons]] | + | |[[blunt|Blunt Weapons]] |
- | |[[Bows]] | + | |[[Bows]] |
- | |[[Polearms]] | + | |[[Polearms]] |
- | |[[thrown|Thrown Weapons]] | + | |[[thrown|Thrown Weapons]] |
- | |[[unarmed|Unarmed Combat]] | + | |[[unarmed|Unarmed Combat]] |
- | |[[unbalanced|Unbalanced Weapons]] | + | |[[unbalanced|Unbalanced Weapons]] |
- | + | ^Non-Weapon Skills | |
- | ^Non-Weapon Skills | + | |[[Acrobatics]] |
- | |[[Acrobatics]] | + | |[[Arcana]] |
- | |[[Arcana]] | + | |[[Athletics]] |
- | |[[Athletics]] | + | |[[Crafting]] |
- | |[[Crafting]] | + | |[[Deception]] |
- | |[[Deception]] | + | |[[Diplomacy]] |
- | |[[Diplomacy]] | + | |[[History]] |
- | |[[History]] | + | |[[Insight]] |
- | |[[Insight]] | + | |[[Intimidation]] |
- | |[[Intimidation]] | + | |[[Investigation]] |
- | |[[Investigation]] | + | |[[Lore]] |
- | |[[Lore]] | + | |[[Medicine]] |
- | |[[Medicine]] | + | |[[Nature]] |
- | |[[Nature]] | + | |[[Perception]] |
- | |[[Perception]] | + | |[[Performance]] |
- | |[[Performance]] | + | |[[Religion]] |
- | |[[Religion]] | + | |[[sleightofhand|Sleight of Hand]] |
- | |[[sleightofhand|Sleight of Hand]] | + | |[[Society]] |
- | |[[Society]] | + | |[[Stealth]] |
- | |[[Stealth]] | + | |[[Survival]] |
- | |[[Survival]] | + | |
</ | </ | ||
===== Skill Training ===== | ===== Skill Training ===== | ||
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* The skill' | * The skill' | ||
* Any specific bonuses granted by a class or feature. | * Any specific bonuses granted by a class or feature. | ||
+ | |||
+ | ==== Skill Target Number ==== | ||
+ | |||
+ | Many rules allow the use of a skill as a defence or as a target number. | ||
===== Skill Check ===== | ===== Skill Check ===== | ||
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If you rolled less than the target number, then your roll is a **failure**. | If you rolled less than the target number, then your roll is a **failure**. | ||
- | A special case for skill checks are attack rolls. | + | A special case for skill checks are attack rolls. If a rule calls specifically for an attack roll, then it refers to a skill check, made with a weapon skill, against a target' |
==== Trained and Untrained Actions ==== | ==== Trained and Untrained Actions ==== | ||
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Sometimes fate blesses or curses a character, causing the novice to succeed and the veteran to fail. | Sometimes fate blesses or curses a character, causing the novice to succeed and the veteran to fail. | ||
- | If the 2d10 roll for an attack | + | If the 2d10 roll for a skill check is a 20, the skill check is a **Success** regardless of any modifiers or the Target Number. |
- | If the 2d10 roll for an attack | + | If the 2d10 roll for a skill check is a 2, the skill check is a **Failure** regardless of any modifiers or the Target Number. |
unbound/skills/skills.1715869456.txt.gz · Last modified: by tailkinker