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unbound:skills:skills [2024/05/14 14:58] tailkinkerunbound:skills:skills [2024/06/10 12:55] (current) – [Rolling 2 or 20] tailkinker
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 <WRAP right 40%> <WRAP right 40%>
-^Weapon Skills  ^ Attribute ^ +^Weapon Skills  Attribute  
-|[[Blades]]  | Dexterity | +|[[Blades]]  Dexterity  
-|[[blunt|Blunt Weapons]]  | Body | +|[[blunt|Blunt Weapons]]  Body  
-|[[Bows]] Dexterity  | +|[[Bows]]  |  Dexterity   
-|[[Polearms]]  | Body | +|[[Polearms]]  Body  
-|[[thrown|Thrown Weapons]]  | Dexterity | +|[[thrown|Thrown Weapons]]  Dexterity  
-|[[unarmed|Unarmed Combat]]  | Body | +|[[unarmed|Unarmed Combat]]  Body  
-|[[unbalanced|Unbalanced Weapons]]  | Body | +|[[unbalanced|Unbalanced Weapons]]  Body  
- +^Non-Weapon Skills  Attribute  
-^Non-Weapon Skills  ^ Attribute ^ +|[[Acrobatics]]  Agility  
-|[[Acrobatics]]  | Agility | +|[[Arcana]]  Education  
-|[[Arcana]]  | Education | +|[[Athletics]]  Body  
-|[[Athletics]]  | Body | +|[[Crafting]]  Education  
-|[[Crafting]]  | Education | +|[[Deception]]  Charisma  
-|[[Deception]]  | Charisma | +|[[Diplomacy]]  Charisma  
-|[[Diplomacy]]  | Charisma | +|[[History]]  Education  
-|[[History]]  | Education | +|[[Insight]]  Charisma  
-|[[Insight]]  | Charisma | +|[[Intimidation]]  Charisma  
-|[[Intimidation]]  | Charisma | +|[[Investigation]]  Education  
-|[[Investigation]]  | Education | +|[[Lore]]  Education  
-|[[Lore]]  | Education | +|[[Medicine]]  Foresight  
-|[[Medicine]]  | Foresight | +|[[Nature]]  Foresight  
-|[[Nature]] Education +|[[Perception]]  Foresight  
-|[[Perception]]  | Foresight | +|[[Performance]]  Charisma  
-|[[Performance]]  | Charisma | +|[[Religion]]  Education  
-|[[Religion]]  | Education | +|[[sleightofhand|Sleight of Hand]]  Dexterity  
-|[[sleightofhand|Sleight of Hand]]  | Dexterity | +|[[Society]]  Education  
-|[[Society]]  | Education | +|[[Stealth]]  Agility  
-|[[Stealth]]  | Agility | +|[[Survival]]  Foresight  |
-|[[Survival]]  | Foresight |+
 </WRAP> </WRAP>
 ===== Skill Training ===== ===== Skill Training =====
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 During character creation, no skill can receive more than one training rank.  If you are directed to improve a skill that already has one training rank, you may not improve that skill.  Instead, choose any other skill you wish, and improve that skill instead.  If the skill that you were directed to improve comes from a pool of choices, you must choose a different skill from that pool, if possible. During character creation, no skill can receive more than one training rank.  If you are directed to improve a skill that already has one training rank, you may not improve that skill.  Instead, choose any other skill you wish, and improve that skill instead.  If the skill that you were directed to improve comes from a pool of choices, you must choose a different skill from that pool, if possible.
  
-After character creation, when you spend milestones to gain the [[.:characters:improvement#Skill Training]] upgrade, you may improve skills past that initial one rank.  However, you cannot select a skill to upgrade if that skill has more ranks than your current level.+After character creation, when you spend milestones to gain the [[unbound:characters:improvement#Skill Training]] upgrade, you may improve skills past that initial one rank.  However, you cannot select a skill to upgrade if that skill has more ranks than your current level.
  
 If you have even a single rank in a skill, that skill is said to be **Trained**.  If you do not have any skill training, the skill is said to be **Untrained**. If you have even a single rank in a skill, that skill is said to be **Trained**.  If you do not have any skill training, the skill is said to be **Untrained**.
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   * The skill's attribute;   * The skill's attribute;
   * Any specific bonuses granted by a class or feature.   * Any specific bonuses granted by a class or feature.
 +
 +==== Skill Target Number ====
 +
 +Many rules allow the use of a skill as a defence or as a target number.  To determine a skill's target number (TN), add 10 to your skill's total bonus.
  
 ===== Skill Check ===== ===== Skill Check =====
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 If you rolled less than the target number, then your roll is a **failure**. If you rolled less than the target number, then your roll is a **failure**.
  
-A special case for skill checks are attack rolls.  Rather than **success** or **failure**, they will be listed as **hit** or **miss**.+A special case for skill checks are attack rolls.  If a rule calls specifically for an attack roll, then it refers to a skill check, made with a weapon skill, against a target's defence.  Rather than **success** or **failure**, they will be listed as **hit** or **miss**.  Other than that, they are just a skill check.
  
 ==== Trained and Untrained Actions ==== ==== Trained and Untrained Actions ====
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 An action that states that its skill check may be made Untrained does not impose slight on the skill check when you roll it Untrained. An action that states that its skill check may be made Untrained does not impose slight on the skill check when you roll it Untrained.
 +
 +==== Rolling 2 or 20 ====
 +
 +<WRAP 80% box round center>
 +This is a purely optional rule;  your Director will inform you if this rule is in effect.
 +</WRAP>
 +
 +Sometimes fate blesses or curses a character, causing the novice to succeed and the veteran to fail.
 +
 +If the 2d10 roll for a skill check is a 20, the skill check is a **Success** regardless of any modifiers or the Target Number.
 +
 +If the 2d10 roll for a skill check is a 2, the skill check is a **Failure** regardless of any modifiers or the Target Number.
unbound/skills/skills.1715698705.txt.gz · Last modified: by tailkinker