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unbound:skills:skills [2024/05/13 02:56] – [Trained and Untrained Actions] tailkinkerunbound:skills:skills [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1
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-====== Skills ====== 
  
-Hours of practice, natural talent and honed instincts all combine to determine your character's capabilities.  Some actions are easy;  others require significant training to even attempt. 
- 
-<WRAP right 40%> 
-^Weapon Skills  ^ Attribute ^ 
-|[[Blades]]  | Dexterity | 
-|[[blunt|Blunt Weapons]]  | Body | 
-|[[Bows]]  | Dexterity  | 
-|[[Polearms]]  | Body | 
-|[[thrown|Thrown Weapons]]  | Dexterity | 
-|[[unarmed|Unarmed Combat]]  | Body | 
-|[[unbalanced|Unbalanced Weapons]]  | Body | 
- 
-^Non-Weapon Skills  ^ Attribute ^ 
-|[[Acrobatics]]  | Agility | 
-|[[Arcana]]  | Education | 
-|[[Athletics]]  | Body | 
-|[[Crafting]]  | Education | 
-|[[Deception]]  | Charisma | 
-|[[Diplomacy]]  | Charisma | 
-|[[History]]  | Education | 
-|[[Insight]]  | Charisma | 
-|[[Intimidation]]  | Charisma | 
-|[[Investigation]]  | Education | 
-|[[Lore]]  | Education | 
-|[[Medicine]]  | Foresight | 
-|[[Nature]]  | Education | 
-|[[Perception]]  | Foresight | 
-|[[Performance]]  | Charisma | 
-|[[Religion]]  | Education | 
-|[[sleightofhand|Sleight of Hand]]  | Dexterity | 
-|[[Society]]  | Education | 
-|[[Stealth]]  | Agility | 
-|[[Survival]]  | Foresight | 
-</WRAP> 
-===== Skill Training ===== 
- 
-Over the course of your character's creation, and during play, you will often be given the chance to improve the training of a skill.  This is represented by increasing that skill's **training ranks**.  This is handled somewhat differently during character creation than it is when [[unbound:characters:improvement|spending milestones]]. 
- 
-During character creation, no skill can receive more than one training rank.  If you are directed to improve a skill that already has one training rank, you may not improve that skill.  Instead, choose any other skill you wish, and improve that skill instead.  If the skill that you were directed to improve comes from a pool of choices, you must choose a different skill from that pool, if possible. 
- 
-After character creation, when you spend milestones to gain the [[.:characters:improvement#Skill Training]] upgrade, you may improve skills past that initial one rank.  However, you cannot select a skill to upgrade if that skill has more ranks than your current level. 
- 
-If you have even a single rank in a skill, that skill is said to be **Trained**.  If you do not have any skill training, the skill is said to be **Untrained**. 
- 
-===== Skill Bonus ===== 
- 
-Every skill will have a skill bonus.  This is added to the dice when you are asked to make a skill check.  A skill's bonus will be the total of the following: 
-  * The skill's training ranks; 
-  * The skill's attribute; 
-  * Any specific bonuses granted by a class or feature. 
- 
-===== Skill Check ===== 
- 
-To make a skill check, roll 2d10 and add your skill bonus.  Then compare the total to your target number. 
- 
-If you rolled equal to or higher than the target number, then your roll is a **success**. 
- 
-If you rolled less than the target number, then your roll is a **failure**. 
- 
-A special case for skill checks are attack rolls.  Rather than **success** or **failure**, they will be listed as **hit** or **miss**. 
- 
-==== Trained and Untrained Actions ==== 
- 
-As a rule of thumb, if you are directed to roll a skill check, and that skill is Untrained, then you have [[unbound:dice#Favour andSlight|slight]] on that check. 
- 
-An action that states that its skill check must be made Trained will automatically fail if you do not have the skill Trained.  
- 
-An action that states that its skill check may be made Untrained does not impose slight on the skill check when you roll it Untrained. 
unbound/skills/skills.1715568963.txt.gz · Last modified: by tailkinker