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unbound:rules:turn_order [2024/05/14 00:30] – created tailkinkerunbound:rules:turn_order [2024/07/19 16:11] (current) tailkinker
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 All actions are treated as being completed when the character taking them finishes their turn.  This might not be strictly realistic, but it's easier to play. All actions are treated as being completed when the character taking them finishes their turn.  This might not be strictly realistic, but it's easier to play.
  
-When in an encounter, or otherwise in Rounds time-scale, each character may take one quick action, plus two simple actions or one complex action, and may also move a distance in meters equal to their speed.  Movement can be taken before, between or after actions, as the character chooses, so long as the total distance moved does not exceed the character's speed, but movement cannot be taken in the middle of an action. +When in an encounter, or otherwise in Rounds time-scale, each character may take up to six seconds worth of actions.  Movement can be taken before, between or after actions, as the character chooses, so long as the total distance moved does not exceed the character's speed, but movement cannot be taken in the middle of an action. 
  
 When in Minute time-scale, the party moves as a whole.  This is done before characters are permitted to select actions.  The party can move a distance equal to ten times the speed of the slowest member of the party, in meters. When in Minute time-scale, the party moves as a whole.  This is done before characters are permitted to select actions.  The party can move a distance equal to ten times the speed of the slowest member of the party, in meters.
  
 When in Hour time-scale, the party can cover a distance equal to the speed of the slowest member of the party, in //kilometers// However, long-distance travel is an action by itself, requiring one hour to move that distance, and there is a cost, in recoveries, to taking this action. When in Hour time-scale, the party can cover a distance equal to the speed of the slowest member of the party, in //kilometers// However, long-distance travel is an action by itself, requiring one hour to move that distance, and there is a cost, in recoveries, to taking this action.
unbound/rules/turn_order.1715646624.txt.gz · Last modified: by tailkinker