unbound:rules:rules
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Now that you've meticulously crafted your character, honed their skills, and chosen their path, it's time to put them into action! This chapter delves into the core mechanics of Unbound Tales, guiding you through the steps of resolving actions, overcoming challenges, and weaving a narrative tapestry rich with adventure. | Now that you've meticulously crafted your character, honed their skills, and chosen their path, it's time to put them into action! This chapter delves into the core mechanics of Unbound Tales, guiding you through the steps of resolving actions, overcoming challenges, and weaving a narrative tapestry rich with adventure. | ||
- | ===== Time Scale ===== | + | <WRAP 50% right box round> |
+ | ===== Miniatures | ||
- | Unbound Tales utilizes three distinct time scales to handle different aspects | + | We strongly recommend that you use some sort of miniatures for handling combat. |
+ | </ | ||
- | ==== Rounds ==== | + | * {{indexmenu> |
- | Rounds are the smallest unit of time used in the game, specifically for handling the ebb and flow of combat encounters. With each round being 6 seconds long, it allows for a granular approach to tactical positioning, | ||
- | ==== Minutes ==== | ||
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- | The minute time scale is used for less intense situations, such as exploring environments, | ||
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- | ==== Hours ==== | ||
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- | Finally, the hourly time scale comes into play for long-term activities like resting, traveling long distances, or spending time between adventures or quests. Tracking time in hours for these situations avoids getting bogged down in too much minute-by-minute detail when it's not necessary. | ||
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- | Resting in particular often requires tracking elapsed time to determine when resources or abilities renew. | ||
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- | **Short Rests** last one hour, and each character can select one hour-long action that has the Rest property. | ||
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- | **Long Rests** last twelve hours, but each character will spend time sleeping and eating, leaving them three hours for actions that have the Rest property. | ||
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- | Actions that do not have the Rest property cannot be taken during the rest, unless the character wants to forego the benefits of taking that rest. | ||
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- | ===== Turn Order ===== | ||
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- | The turn order in Unbound Tales is extremely flexible, regardless of the time scale. | ||
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- | After each player character takes an action, the Director is permitted to select one of their non-player characters and take an action. | ||
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- | All actions are treated as being completed when the character taking them finishes their turn. This might not be strictly realistic, but it's easier to play. | ||
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- | When in an encounter, or otherwise in Rounds time-scale, each character may take one quick action, plus two simple actions or one complex action, and may also move a distance in meters equal to their speed. | ||
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- | When in Minute time-scale, the party moves as a whole. | ||
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- | When in Hour time-scale, the party can cover a distance equal to the speed of the slowest member of the party, in // |
unbound/rules/rules.1715624559.txt.gz · Last modified: by tailkinker