unbound:rules:resistance_and_vulnerability
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| unbound:rules:resistance_and_vulnerability [2024/08/07 17:01] – tailkinker | unbound:rules:resistance_and_vulnerability [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Resistance and Vulnerability ====== | ||
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| - | Some targets are more susceptible to certain [[unbound: | ||
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| - | ===== Resistance ===== | ||
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| - | Resistance will reduce incoming damage of a specific sort. The most common form of Resistance is that granted by armour, which typically grants Resistance against Blunt, Impaling and Slashing damage. | ||
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| - | A target that has Resistance to damage, and that takes damage of that type, reduces the damage by one point for every die of damage rolled against it, for each level of Resistance they have to that damage type. This reduction of damage takes place //after// all of the damage has been totalled, and if it results in zero or less damage, the target takes no damage. | ||
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| - | <WRAP 80% center box round> | ||
| - | As an example, Sir Roland is wearing a suit of Brigandine armour, which grants him Resistance 3 against Blunt, Impaling and Slashing damage. | ||
| - | </ | ||
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| - | ===== Vulnerability ===== | ||
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| - | Creatures with a Vulnerability will take additional damage from a specific source. | ||
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| - | <WRAP 80% center box round> | ||
| - | Realizing that the Bone Golem is weak to blunt damage, Sir Roland elects to punch it, rather than using his helbarde. | ||
| - | </ | ||
unbound/rules/resistance_and_vulnerability.1723050071.txt.gz · Last modified: by tailkinker
