User Tools

Site Tools


unbound:rules:movement

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
Next revision
Previous revision
unbound:rules:movement [2024/07/19 14:29] tailkinkerunbound:rules:movement [2024/09/17 02:41] (current) tailkinker
Line 9: Line 9:
 ===== Standard Movement ===== ===== Standard Movement =====
  
-At the start of your turn, you have no movement available!  You must perform an action to increase your movement.  The standard actions to move are [[unbound:actions:Step]], [[unbound:actions:Walk]] and [[unbound:actions:Run]].+At the start of your turn, you have no movement available!  You must perform an action to increase your movement.  The standard actions to move are [[unbound:actions:charge|Charge]], [[unbound:actions:Step]], [[unbound:actions:Walk]][[unbound:actions:Run]] or [[unbound:actions:Sprint]].
  
 Over the course of your turn, you may move a distance, in meters, equal to your speed.  You may split this movement up as you see fit, taking any amount of it before, between or after your actions.  The only limitation is that you cannot move in the midst of taking an action, unless that action specifically instructs you to do so. Over the course of your turn, you may move a distance, in meters, equal to your speed.  You may split this movement up as you see fit, taking any amount of it before, between or after your actions.  The only limitation is that you cannot move in the midst of taking an action, unless that action specifically instructs you to do so.
  
-To increase your speed, you may take the [[unbound:actions:Run]] action.  As this is a simple action, you can take it twice in one turn.  If you elect to Run after spending movement, the movement still counts against your total movement in that turn. +Movement leaves your character open for a [[unbound:actions:Counterattack]].  Any time that you leave a square that an enemy threatens, they may use their reaction to [[unbound:actions:Counterattack]].  You can avoid this by taking the [[unbound:actions::Step]] action.
- +
-Movement leaves your character open for a [[unbound:actions:Counterattack]].  Any time that you leave a square that an enemy threatens, they may use their reaction to [[unbound:actions:Counterattack]].  You can avoid this by taking the [[unbound:actions::Step]] or [[unbound:actions::Shift]] actions.+
  
 ==== Movement Outside Combat ==== ==== Movement Outside Combat ====
unbound/rules/movement.1721399347.txt.gz · Last modified: by tailkinker