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unbound:rules:movement [2024/05/20 14:54] tailkinkerunbound:rules:movement [2024/09/17 02:41] (current) tailkinker
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 ===== Standard Movement ===== ===== Standard Movement =====
  
-Over the course of your turn, you may move a distance, in meters, equal to your speed.  You may split this movement up as you see fittaking any amount of it beforebetween or after your actions.  The only limitation is that you cannot move in the midst of taking an action, unless that action specifically instructs you to do so.+At the start of your turn, you have no movement available!  You must perform an action to increase your movement.  The standard actions to move are [[unbound:actions:charge|Charge]][[unbound:actions:Step]][[unbound:actions:Walk]], [[unbound:actions:Run]] or [[unbound:actions:Sprint]].
  
-To increase your speed, you may take the [[unbound:actions:Run]] action.  As this is simple actionyou can take it twice in one turn.  If you elect to Run after spending movement, the movement still counts against your total movement in that turn.+Over the course of your turn, you may move distance, in meters, equal to your speed.  You may split this movement up as you see fittaking any amount of it before, between or after your actions.  The only limitation is that you cannot move in the midst of taking an action, unless that action specifically instructs you to do so.
  
-Movement leaves your character open for a [[unbound:actions:Counterattack]].  Any time that you leave a square that an enemy threatens, they may use their reaction to [[unbound:actions:Counterattack]].  You can avoid this by taking the [[unbound:actions::Step]] or [[unbound:actions::Shift]] actions.+Movement leaves your character open for a [[unbound:actions:Counterattack]].  Any time that you leave a square that an enemy threatens, they may use their reaction to [[unbound:actions:Counterattack]].  You can avoid this by taking the [[unbound:actions::Step]] action.
  
 ==== Movement Outside Combat ==== ==== Movement Outside Combat ====
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 <WRAP box round 80% center> <WRAP box round 80% center>
-In the example below, the character moves one square orthagonally, then two diagonally---paying one meter of movement for the first square, and two for the second---then finishes his movement by moving two squares orthagonally again.  Overall, the character spends six meters of movement, and traverses a total of five squares. +In the example below, Aria moves one square orthagonally, then two diagonally---paying one meter of movement for the first square, and two for the second---then finishes his movement by moving two squares orthagonally again.  Overall, Aria spends six meters of movement, and traverses a total of five squares. 
-{{ :unbound:rules:movement.jpg?600 |}}+{{ :unbound:rules:movement.gif |}}
 </WRAP> </WRAP>
  
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 A character who is slid is moved a stated distance in a straight line as directed by the source of the slide.  Unlike a push or pull, a slide that moves the character into a square containing another creature or a solid obstacle ends the character's movement before the character enters the square, and the character neither takes damage nor displaces a creature. A character who is slid is moved a stated distance in a straight line as directed by the source of the slide.  Unlike a push or pull, a slide that moves the character into a square containing another creature or a solid obstacle ends the character's movement before the character enters the square, and the character neither takes damage nor displaces a creature.
  
 +===== Teleport =====
 +
 +A character who teleports will move up to the maximum distance of the teleport, by vanishing from one spot and reappearing in another.  Teleporting never provokes a [[unbound:actions:Counterattack]], and the character does not enter any intervening squares, so traps and the like will not be triggered by teleporting.
unbound/rules/movement.1716216882.txt.gz · Last modified: by tailkinker