unbound:rules:movement
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| - | ====== Movement ====== | ||
| - | Unbound Tales throws open a world brimming with diverse landscapes, and navigating these environments is a key part of the adventuring experience. This section details the core rules for movement, allowing you to explore the world with both speed and strategy. | ||
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| - | ===== Units and Speed ===== | ||
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| - | The world of Unbound Tales is measured in meters, providing a clear and consistent frame of reference for movement. Each character' | ||
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| - | ===== Standard Movement ===== | ||
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| - | Over the course of your turn, you may move a distance, in meters, equal to your speed. | ||
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| - | To increase your speed, you may take the [[unbound: | ||
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| - | Movement leaves your character open for a [[unbound: | ||
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| - | ==== Movement on a Grid ==== | ||
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| - | When moving on a grid, each square of movement counts as one meter. | ||
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| - | <WRAP box round 80% center> | ||
| - | In the example below, the character moves one square orthagonally, | ||
| - | {{ : | ||
| - | </ | ||
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| - | ==== Difficult Terrain ==== | ||
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| - | Difficult terrain is tricky to cross, due to badly uneven ground, slippery or sticky surfaces, friction due to water, lots of mud, or what have you. Each meter of difficult terrain costs two meters of distance to traverse. | ||
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| - | ===== Climbing ===== | ||
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| - | For most characters, climbing is handled using the Climb a Surface action. | ||
| - | If a creature has a Climb speed, they traverse vertical surfaces as though they were flat ground, and they do not grant favour to attacks made against them. An unstable surface might still present difficult terrain for a creature with a Climb speed. | ||
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| - | ===== Flying ===== | ||
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| - | A character that can fly has a substantial advantage, but also suffers from some limitations and conditions. | ||
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| - | At the start of your round, if you are airborne, you automatically lose one meter of altitude unless you immediately spend two meters of your Speed to maintain that altitude. | ||
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| - | Gaining altitude counts as difficult terrain---a flying character must expend two meters to gain one meter of altitude. | ||
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| - | ===== Swimming ===== | ||
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| - | Water is considered difficult terrain, so long as it is deeper than the character' | ||
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| - | A character with a Swim speed disregards water as difficult terrain, and can swim at full speed. | ||
unbound/rules/movement.1715693821.txt.gz · Last modified: by tailkinker
