unbound:rules:initiative
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unbound:rules:initiative [2024/05/15 15:37] – tailkinker | unbound:rules:initiative [2024/05/15 15:39] (current) – [Surprise] tailkinker | ||
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When a character has completed their turn, they cannot take another turn until //every// character, from all factions, has had a turn. When every character from all factions has had a turn, the current round ends. | When a character has completed their turn, they cannot take another turn until //every// character, from all factions, has had a turn. When every character from all factions has had a turn, the current round ends. | ||
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+ | ===== Surprise ===== | ||
+ | |||
+ | At times, one party will have completely caught the other side unprepared for battle. | ||
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+ | If neither side tries to be stealthy, they automatically notice each other. | ||
+ | |||
+ | On the other hand, if one party is attempting to sneak up on another, find the lowest Stealth skill among the members of that party, and add 10 to it to determine their Stealth TN. Each member of the other party rolls Perception against that Stealth TN. Any member who fails this Perception check is Surprised. | ||
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+ | If two parties both equally surprise each other---such as a party of adventurers opening a door, to find a monster on the other side---this can be treated as no Surprise. | ||
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+ | If you're surprised, the following penalties apply to you. | ||
+ | * You can't take any action on your first turn of the combat, and you do not replenish your Reaction on that turn. (You can still move.) | ||
+ | * You grant favour to any attacks made against you until the end of your first turn. | ||
+ | |||
+ | A member of a group can be surprised even if the other members of that group are not. | ||
+ | The Director can always mandate surprise, rather than requiring rolls. |
unbound/rules/initiative.1715787423.txt.gz · Last modified: by tailkinker