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unbound:rules:health_and_damage

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unbound:rules:health_and_damage [2024/05/18 01:25] – [Damage Reduction] tailkinkerunbound:rules:health_and_damage [2024/05/20 14:01] (current) – [Stamina] tailkinker
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 If your stamina is reduced to zero, any excess damage will be transferred to hit points.  Unlike stamina, hit points start at zero, and increase as you take damage. If your stamina is reduced to zero, any excess damage will be transferred to hit points.  Unlike stamina, hit points start at zero, and increase as you take damage.
  
 +=== Temporary Stamina ===
 +
 +You might receive temporary stamina from many sources, ranging from class features to elixirs to magic.  Temporary stamina works identically to normal stamina, save that you can receive any amount, above and beyond your normal stamina.  It never converts to normal stamina;  if you have taken stamina damage, and receive temporary stamina, this does not repair your normal stamina damage.
 +
 +Temporary stamina never stacks.  If you receive an allotment of temporary stamina, and you already have some, you must decide whether to lose your existing temporary stamina and take the new allotment, or keep your existing and not gain the new allotment.
 ==== Hit Points ==== ==== Hit Points ====
  
unbound/rules/health_and_damage.1715995552.txt.gz · Last modified: by tailkinker