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unbound:rules:health_and_damage

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unbound:rules:health_and_damage [2024/05/14 04:56] – [Damage Reduction] tailkinkerunbound:rules:health_and_damage [2024/05/20 14:01] (current) – [Stamina] tailkinker
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 If your stamina is reduced to zero, any excess damage will be transferred to hit points.  Unlike stamina, hit points start at zero, and increase as you take damage. If your stamina is reduced to zero, any excess damage will be transferred to hit points.  Unlike stamina, hit points start at zero, and increase as you take damage.
  
 +=== Temporary Stamina ===
 +
 +You might receive temporary stamina from many sources, ranging from class features to elixirs to magic.  Temporary stamina works identically to normal stamina, save that you can receive any amount, above and beyond your normal stamina.  It never converts to normal stamina;  if you have taken stamina damage, and receive temporary stamina, this does not repair your normal stamina damage.
 +
 +Temporary stamina never stacks.  If you receive an allotment of temporary stamina, and you already have some, you must decide whether to lose your existing temporary stamina and take the new allotment, or keep your existing and not gain the new allotment.
 ==== Hit Points ==== ==== Hit Points ====
  
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 ==== Damage Reduction ==== ==== Damage Reduction ====
  
-Unlike Resistance, Damage Reduction is applied to the final amount of damage before that damage is applied to stamina or hit points.  Though less effective +Unlike Resistance, Damage Reduction is applied to the final amount of damage before that damage is applied to stamina or hit points.  Though less effective than Resistance, Damage Reduction is also generally easier to come by.
  
 <WRAP box round 80% center> <WRAP box round 80% center>
-For example, a creature has Damage Reduction 4 and is hit by an attack that deals 5d8 Blunt damage.  The total damage rolled on the dice is 25 points.  The damage is reduced by four points //total//, to twenty-one.</WRAP>+For example, a creature has Damage Reduction 4 and is hit by an attack that deals 5d8 Blunt damage.  The total damage rolled on the dice is 25 points.  The damage is reduced by four points //total//, to twenty-one. 
 +</WRAP>
  
 ===== Capacity Saving Throw ===== ===== Capacity Saving Throw =====
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 ===== Healing ===== ===== Healing =====
  
-Whenever a character receives healing, it must be applied to missing stamina first.  Only when a character's stamina is fully recovered will healing apply to their hit points.  The exception to this is when taking the Recover Health action.+Whenever a character receives healing, it must be applied to missing stamina first.  Only when a character's stamina is fully recovered will healing apply to their hit points.  
  
unbound/rules/health_and_damage.1715662560.txt.gz · Last modified: by tailkinker