unbound:rules:health_and_damage
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unbound:rules:health_and_damage [2024/05/14 04:52] – tailkinker | unbound:rules:health_and_damage [2024/05/20 14:01] (current) – [Stamina] tailkinker | ||
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If your stamina is reduced to zero, any excess damage will be transferred to hit points. | If your stamina is reduced to zero, any excess damage will be transferred to hit points. | ||
+ | === Temporary Stamina === | ||
+ | |||
+ | You might receive temporary stamina from many sources, ranging from class features to elixirs to magic. | ||
+ | |||
+ | Temporary stamina never stacks. | ||
==== Hit Points ==== | ==== Hit Points ==== | ||
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<WRAP box round 80% center> | <WRAP box round 80% center> | ||
For example, a creature has Resist 3 to Blunt damage and is hit by an attack that deals 5d8 Blunt damage. | For example, a creature has Resist 3 to Blunt damage and is hit by an attack that deals 5d8 Blunt damage. | ||
+ | </ | ||
+ | |||
+ | ==== Damage Reduction ==== | ||
+ | |||
+ | Unlike Resistance, Damage Reduction is applied to the final amount of damage before that damage is applied to stamina or hit points. | ||
+ | |||
+ | <WRAP box round 80% center> | ||
+ | For example, a creature has Damage Reduction 4 and is hit by an attack that deals 5d8 Blunt damage. | ||
</ | </ | ||
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===== Healing ===== | ===== Healing ===== | ||
- | Whenever a character receives healing, it must be applied to missing stamina first. | + | Whenever a character receives healing, it must be applied to missing stamina first. |
unbound/rules/health_and_damage.1715662347.txt.gz · Last modified: by tailkinker