unbound:rules:health_and_damage
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| unbound:rules:health_and_damage [2024/05/14 04:43] – tailkinker | unbound:rules:health_and_damage [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Health and Damage ====== | ||
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| - | Many things can cause harm to adventurers. | ||
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| - | ===== Health ===== | ||
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| - | Your character' | ||
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| - | ==== Stamina ==== | ||
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| - | Stamina represents your character' | ||
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| - | If your stamina is reduced to zero, any excess damage will be transferred to hit points. | ||
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| - | ==== Hit Points ==== | ||
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| - | Hit points represent actual physical injury. | ||
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| - | ===== Capacity Saving Throw ===== | ||
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| - | At the start of your turn, if you have zero stamina remaining, you must make a Body saving throw against a TN of 10. Remember that if you are missing hit points, this TN will be increased. | ||
| - | * **Success**: | ||
| - | * **Failure**: | ||
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| - | ===== Survival Saving Throw ===== | ||
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| - | At the end of a battle, if you have taken hit points of damage, make a Body saving throw against a TN equal to the number of hit points of damage you currently have. | ||
| - | * **Success**: | ||
| - | * **Failure**: | ||
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| - | ==== Non-Lethal Damage ==== | ||
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| - | Sometimes, damage will be listed as non-lethal. | ||
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| - | Non-lethal damage is applied to stamina, but does not apply to hit points. | ||
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| - | ===== Healing ===== | ||
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| - | Whenever a character receives healing, it must be applied to missing stamina first. | ||
unbound/rules/health_and_damage.1715661816.txt.gz · Last modified: by tailkinker
