unbound:rules:health_and_damage
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unbound:rules:health_and_damage [2024/05/14 00:38] – created tailkinker | unbound:rules:health_and_damage [2024/05/20 14:01] (current) – [Stamina] tailkinker | ||
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If your stamina is reduced to zero, any excess damage will be transferred to hit points. | If your stamina is reduced to zero, any excess damage will be transferred to hit points. | ||
+ | === Temporary Stamina === | ||
+ | |||
+ | You might receive temporary stamina from many sources, ranging from class features to elixirs to magic. | ||
+ | |||
+ | Temporary stamina never stacks. | ||
==== Hit Points ==== | ==== Hit Points ==== | ||
Hit points represent actual physical injury. | Hit points represent actual physical injury. | ||
+ | |||
+ | ===== Resistance and Vulnerability ===== | ||
+ | |||
+ | Some creatures and objects are exceedingly difficult or unusually easy to hurt with certain types of damage. | ||
+ | |||
+ | If a creature or an object has resistance to a damage type, damage of that type is reduced by a given value applied to each die of damage. | ||
+ | |||
+ | If a creature or an object has vulnerability to a damage type, damage of that type is increased by a given value applied to each die of damage. | ||
+ | |||
+ | Resistance and then vulnerability are applied after all other modifiers to damage. | ||
+ | |||
+ | <WRAP box round 80% center> | ||
+ | For example, a creature has Resist 3 to Blunt damage and is hit by an attack that deals 5d8 Blunt damage. | ||
+ | </ | ||
+ | |||
+ | ==== Damage Reduction ==== | ||
+ | |||
+ | Unlike Resistance, Damage Reduction is applied to the final amount of damage before that damage is applied to stamina or hit points. | ||
+ | |||
+ | <WRAP box round 80% center> | ||
+ | For example, a creature has Damage Reduction 4 and is hit by an attack that deals 5d8 Blunt damage. | ||
+ | </ | ||
===== Capacity Saving Throw ===== | ===== Capacity Saving Throw ===== | ||
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* **Success**: | * **Success**: | ||
* **Failure**: | * **Failure**: | ||
+ | |||
+ | ===== Survival Saving Throw ===== | ||
+ | |||
+ | At the end of a battle, if you have taken hit points of damage, make a Body saving throw against a TN equal to the number of hit points of damage you currently have. | ||
+ | * **Success**: | ||
+ | * **Failure**: | ||
+ | |||
+ | ===== Healing ===== | ||
+ | |||
+ | Whenever a character receives healing, it must be applied to missing stamina first. | ||
+ |
unbound/rules/health_and_damage.1715647099.txt.gz · Last modified: by tailkinker