unbound:rules:flanking
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| unbound:rules:flanking [2024/05/15 16:09] – created tailkinker | unbound:rules:flanking [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Flanking ====== | ||
| - | Position in combat matters: | ||
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| - | A character is said to be flanked if they have opponents on opposite sides of themselves. | ||
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| - | <WRAP 80% center box round> | ||
| - | In the illustration below, a line can be drawn from the square containing Character A to the square containing Character C, and it passes through opposite corners of the square containing Character B. Character B is flanked. | ||
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| - | {{ : | ||
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| - | A line drawn from the square containing Character B to the square containing Character D passes through the square containing Character C, but it does not pass through opposite sides or corners. | ||
| - | < | ||
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| - | A character that is Flanking an opponent gains favour to any melee attack roll made against that Flanked opponent. | ||
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| - | Some traits, such as Precision Attack (page | ||
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| - | grant bonuses against a target that is flanked. | ||
unbound/rules/flanking.1715789347.txt.gz · Last modified: by tailkinker
