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unbound:rules:environment [2024/05/14 14:23] – [Temperature] tailkinkerunbound:rules:environment [2024/05/28 10:31] (current) – external edit 127.0.0.1
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 **Bright light** lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a specific radius. **Bright light** lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a specific radius.
  
-**Dim light**, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a lamp, and surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light.+**Dim light**, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a lamp, and surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light.  Characters in dim light or shadows are considered [[unbound:conditions:Dazzled]].
  
-**Darkness** creates a heavily obscured area. Characters face darkness outdoors at night (even on most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.+**Darkness** creates a heavily obscured area. Characters face darkness outdoors at night (even on most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness.  When in darkness, characters are considered [[unbound:conditions:blinded|Blind]]. 
 + 
 +Of course, a character who is [[unbound:conditions:Dazzled]] or [[unbound:conditions:blinded|Blinded]] by light conditions cannot remove that status condition until such time as they return to normal lighting conditions.
  
 ===== Hazards ===== ===== Hazards =====
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 **Uncomfortable** temperatures may be too warm or too cold, and while they can reach harmful levels, are survivable for short periods of time.  A character who is in uncomfortable temperatures suffers slight to all skill checks.  Note that specific items of equipment may remove this penalty. **Uncomfortable** temperatures may be too warm or too cold, and while they can reach harmful levels, are survivable for short periods of time.  A character who is in uncomfortable temperatures suffers slight to all skill checks.  Note that specific items of equipment may remove this penalty.
  
-**Dangerous** temperatures can cause permanent harm within minutes of exposure.  Dangerous levels of cold are typical of the Arctic in winter during a blizzard, whereas dangerous levels of heat include a literal inferno---equatorial heat never really reaches dangerous levels.  A character exposed to dangerous temperatures suffers 1d8 points of Cold or Fire damage at the start of each of their turns.+**Dangerous** temperatures can cause permanent harm within minutes of exposure.  Dangerous levels of cold are typical of the Arctic in winter during a blizzard, whereas dangerous levels of heat include a literal inferno---equatorial heat never really reaches dangerous levels.  A character exposed to dangerous temperatures suffers 1d8 points of Cold or Heat damage at the start of each of their turns.
unbound/rules/environment.1715696630.txt.gz · Last modified: by tailkinker