unbound:rules:environment
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| unbound:rules:environment [2024/05/14 14:16] – [Temperature] tailkinker | unbound:rules:environment [2024/05/28 10:31] (current) – external edit 127.0.0.1 | ||
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| **Bright light** lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a specific radius. | **Bright light** lets most creatures see normally. Even gloomy days provide bright light, as do torches, lanterns, fires, and other sources of illumination within a specific radius. | ||
| - | **Dim light**, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a lamp, and surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light. | + | **Dim light**, also called shadows, creates a lightly obscured area. An area of dim light is usually a boundary between a source of bright light, such as a lamp, and surrounding darkness. The soft light of twilight and dawn also counts as dim light. A particularly brilliant full moon might bathe the land in dim light. Characters in dim light or shadows are considered [[unbound: |
| - | **Darkness** creates a heavily obscured area. Characters face darkness outdoors at night (even on most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. | + | **Darkness** creates a heavily obscured area. Characters face darkness outdoors at night (even on most moonlit nights), within the confines of an unlit dungeon or a subterranean vault, or in an area of magical darkness. When in darkness, characters are considered [[unbound: |
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| + | Of course, a character who is [[unbound: | ||
| ===== Hazards ===== | ===== Hazards ===== | ||
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| ===== Temperature ===== | ===== Temperature ===== | ||
| - | The temperature of an environment can make a character' | + | The temperature of an environment can make a character' |
| **Comfortable** temperatures are the default, and a character who is in an area with comfortable temperatures will suffer no penalties. | **Comfortable** temperatures are the default, and a character who is in an area with comfortable temperatures will suffer no penalties. | ||
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| **Uncomfortable** temperatures may be too warm or too cold, and while they can reach harmful levels, are survivable for short periods of time. A character who is in uncomfortable temperatures suffers slight to all skill checks. | **Uncomfortable** temperatures may be too warm or too cold, and while they can reach harmful levels, are survivable for short periods of time. A character who is in uncomfortable temperatures suffers slight to all skill checks. | ||
| - | **Dangerous** temperatures can cause permanent harm within minutes of exposure. | + | **Dangerous** temperatures can cause permanent harm within minutes of exposure. |
unbound/rules/environment.1715696175.txt.gz · Last modified: by tailkinker
