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unbound:rules:basic_attacks

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unbound:rules:basic_attacks [2024/07/19 19:51] tailkinkerunbound:rules:basic_attacks [2024/08/26 13:56] (current) – [Basic Unarmed Attack] tailkinker
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 **Skill**:  According to weapon **Skill**:  According to weapon
  
-You strike a foe with a weapon held in hand.  Make a skill check with the weapon skill appropriate to your weapon.  Many melee weapon skills are based off of Body, but the Blades skill is based off Dexterity.  Roll your weapon skill vs. your target's Agility defence.+You strike a foe with a weapon held in hand.  The target of your attack must be within your [[unbound:rules:reach|Reach]].  Make a skill check with the weapon skill appropriate to your weapon.  Many melee weapon skills are based off of Body, but the Blades skill is based off Dexterity.  Roll your weapon skill vs. your target's Agility defence.
   * **Hit**:  You strike your foe and inflict 2[W] damage, plus an amount equal to your Body attribute.  If the weapon was wielded in both hands, it inflicts +1[W] damage.   * **Hit**:  You strike your foe and inflict 2[W] damage, plus an amount equal to your Body attribute.  If the weapon was wielded in both hands, it inflicts +1[W] damage.
   * **Miss**:  You fail to strike your foe, but still cause them to dodge.  This will inflict 1[W] damage, plus an amount equal to your Body attribute.  This damage is [[unbound:rules:damage_types#non-lethal damage|Non-Lethal]];  it can never cause hit points of damage.   * **Miss**:  You fail to strike your foe, but still cause them to dodge.  This will inflict 1[W] damage, plus an amount equal to your Body attribute.  This damage is [[unbound:rules:damage_types#non-lethal damage|Non-Lethal]];  it can never cause hit points of damage.
  
-The time required to perform a basic attack depends on the weapon---two seconds for a Light weapon, three seconds for a Medium weapon, or four seconds for a Heavy weapon.+The time required to perform a basic attack depends on the weapon---two seconds for a Light weapon, three seconds for a Medium weapon, or four seconds for a Heavy weapon.   
 + 
 +If you are wielding a weapon that has the Hafted or Ricasso property, and you have two hands on the weapon, reduce the time required for the attack by one second.  This reduction in attack time reflects the increased control and efficiency gained from using both hands to wield the weapon.  Note that the Hafted and Ricasso properties are never found on Light weapons.
  
 ===== Basic Unarmed Attack ===== ===== Basic Unarmed Attack =====
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   * **Miss**:  You fail to strike your foe, but still cause them to dodge.  This will inflict 1[W] stamina damage, plus an amount equal to your Body attribute, but again, is Non-Lethal.   * **Miss**:  You fail to strike your foe, but still cause them to dodge.  This will inflict 1[W] stamina damage, plus an amount equal to your Body attribute, but again, is Non-Lethal.
  
-For most characters, their unarmed combat damage die is a d4.  However, many things can adjust this, from specialized training in unarmed combat, to ancestry-specific traits such as sharp teeth and claws.+For most characters, their unarmed combat damage die is a d4.  However, many things can adjust this, from specialized training in unarmed combat, to ancestry-specific traits such as sharp teeth and claws.  The type of damage inflicted might also be altered by a specific trait.
  
 ===== Basic Ranged Attack ===== ===== Basic Ranged Attack =====
unbound/rules/basic_attacks.1721418671.txt.gz · Last modified: by tailkinker