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unbound:rules:affinity

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unbound:rules:affinity [2024/05/17 17:11] tailkinkerunbound:rules:affinity [2024/07/05 04:34] (current) – [Intimidation and Affinity] tailkinker
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 ==== Intimidation and Affinity ==== ==== Intimidation and Affinity ====
  
-It can be quite easy to //scare// somebody into compliance.  However, if you do so, the moment that you are out of sight, the subject's //permanent// Affinity is reduced one step.+It can be quite easy to //scare// somebody into compliance.  However, if you do so, the moment that you are out of sight, the subject's //permanent// Affinity is reduced one step, to a minimum of Hostile.
  
 ==== Performance and Affinity ==== ==== Performance and Affinity ====
  
 Perhaps the most subtle of social Skills, Performance has the benefit of usually not causing loss of Affinity.  However, any attempt to use Performance to affect Affinity carries a slight chance of being misinterpreted.  If //either// die comes up showing a one, the attempt is a **Failure**, regardless of the total rolled. Perhaps the most subtle of social Skills, Performance has the benefit of usually not causing loss of Affinity.  However, any attempt to use Performance to affect Affinity carries a slight chance of being misinterpreted.  If //either// die comes up showing a one, the attempt is a **Failure**, regardless of the total rolled.
unbound/rules/affinity.1715965885.txt.gz · Last modified: by tailkinker