unbound:rules:affinity
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unbound:rules:affinity [2024/05/17 17:08] – created tailkinker | unbound:rules:affinity [2024/07/05 04:34] (current) – [Intimidation and Affinity] tailkinker | ||
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As a rule of thumb, a character should have to do quite a bit of work to improve a non-player character' | As a rule of thumb, a character should have to do quite a bit of work to improve a non-player character' | ||
- | Third Party Affinity | + | ==== Third Party Affinity |
You can attempt to adjust a character' | You can attempt to adjust a character' | ||
- | Deception and Affinity | + | ==== Deception and Affinity |
You can use Deception to try to influence a person' | You can use Deception to try to influence a person' | ||
- | Diplomacy and Affinity | + | ==== Diplomacy and Affinity |
This is the safest option; | This is the safest option; | ||
- | Intimidation and Affinity | + | ==== Intimidation and Affinity |
- | It can be quite easy to //scare// somebody into compliance. | + | It can be quite easy to //scare// somebody into compliance. |
- | Performance and Affinity | + | ==== Performance and Affinity |
- | Perhaps the most subtle of social Skills, Performance has the benefit of almost never causing loss of Affinity. | + | Perhaps the most subtle of social Skills, Performance has the benefit of usually not causing loss of Affinity. |
unbound/rules/affinity.1715965703.txt.gz · Last modified: by tailkinker