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unbound:rewards:milestones [2024/11/15 07:04] tailkinkerunbound:rewards:milestones [2024/11/15 07:07] (current) tailkinker
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 Whenever a party completes an encounter, they will gain Victories.  Easy encounters are only worth half a Victory;  Moderate encounters are worth one Victory.  Challenging encounters are worth two Victories, and Deadly encounters are worth three Victories. Whenever a party completes an encounter, they will gain Victories.  Easy encounters are only worth half a Victory;  Moderate encounters are worth one Victory.  Challenging encounters are worth two Victories, and Deadly encounters are worth three Victories.
  
-Victories serve two purposes.  First, if the party begins another encounter, they will typically gain benefits according to the number of Victories that they have accumulated.  The exact benefit depends on their class;  for example, a Berserker receives temporary stamina based on their current Victories, whereas a Mage starts with some \[AE]ther in reserve.+Victories serve two purposes.  First, if the party begins another encounter, they will typically gain benefits according to the number of Victories that they have accumulated.  The exact benefit depends on their class;  for example, a [[unbound:classes:Berserker]] receives temporary stamina based on their current Victories, whereas a [[unbound:classes:Mage]] starts with some \[AE]ther in reserve.
  
-Second, when a party Takes a Short Rest, one of their Victories is converted into a Milestone, and added to each character's sheet.  When they Take a Long Rest or Take Down Time, //all// their Victories are converted to Milestones.  Fractions are dropped.+Second, when a party [[unbound:actions:take_a_short_rest|Takes a Short Rest]], one of their Victories is converted into a Milestone, and added to each character's sheet.  When they [[unbound:actions:take_a_long_rest|Take a Long Rest]] or [[unbound:actions:take_down_time|Take Down Time]], //all// their Victories are converted to Milestones.  Fractions are dropped.
  
-When a character accumulates sufficient Milestones, they can Upgrade their Character.  This requires that they expend Milestones equal to four plus their character's level.+When a character accumulates sufficient Milestones, they can [[unbound:actions:upgrade_your_character|Upgrade their Character]].  This requires that they expend Milestones equal to four plus their character's level.
  
 ===== Additional Milestones ===== ===== Additional Milestones =====
unbound/rewards/milestones.1731654266.txt.gz · Last modified: by tailkinker