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unbound:measurement [2024/05/02 10:35] – created tailkinkerunbound:measurement [2024/05/02 10:44] (current) tailkinker
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 +====== Measurements ======
 +
 Unbound Tales generally uses real-world metric measurements for in-game distances and times.  Distances are measured in meters;  mass is measured in kilograms;  time is measured in seconds.  Typical SI scaling is allowed;  large distances can be measured in kilometres;  large masses might be measured in tonnes;  time can be measured in minutes, hours, or days. Unbound Tales generally uses real-world metric measurements for in-game distances and times.  Distances are measured in meters;  mass is measured in kilograms;  time is measured in seconds.  Typical SI scaling is allowed;  large distances can be measured in kilometres;  large masses might be measured in tonnes;  time can be measured in minutes, hours, or days.
  
 However, during combat, time is measured in six-second rounds.  This is done only during combat, and is used to make each turn in combat a fairly self-contained unit.  Further, masses are not generally tracked, and a character instead has the amount that they can carry limited according to their inventory slots. However, during combat, time is measured in six-second rounds.  This is done only during combat, and is used to make each turn in combat a fairly self-contained unit.  Further, masses are not generally tracked, and a character instead has the amount that they can carry limited according to their inventory slots.
unbound/measurement.1714646141.txt.gz · Last modified: by tailkinker