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unbound:magic:spells:traveller_s_ward

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unbound:magic:spells:traveller_s_ward [2024/06/13 21:38] – created tailkinkerunbound:magic:spells:traveller_s_ward [2024/08/01 17:25] (current) – external edit 127.0.0.1
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   * The party cannot be [[unbound:rules:initiative#Surprise|Surprised]] during travel.   * The party cannot be [[unbound:rules:initiative#Surprise|Surprised]] during travel.
   * All members of the party always know their way back to where this ritual was performed, and cannot become lost.   * All members of the party always know their way back to where this ritual was performed, and cannot become lost.
 +  * The party is immune to reasonable environmental hazards they might encounter due to Travel Overland.  They can breathe normally at high elevations, they do not need to fear poisonous gasses in a marsh, and even marching through a desert will not cause them dehydration.
unbound/magic/spells/traveller_s_ward.1718314730.txt.gz · Last modified: by tailkinker