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unbound:magic:magic [2024/11/10 11:31] – [Druidic Magic] tailkinkerunbound:magic:magic [2025/02/07 19:55] (current) – [Sorcery] tailkinker
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 Divine magic is split into thirty-six [[unbound:magic:divine:divine|Divinities]].  Every Templar receives four of these, and can gain an additional three.  Their exact selection is dependant upon their choice of deity. Divine magic is split into thirty-six [[unbound:magic:divine:divine|Divinities]].  Every Templar receives four of these, and can gain an additional three.  Their exact selection is dependant upon their choice of deity.
  
-===== Druidic Magic =====+===== Natural Magic =====
  
-Magical energy pulses within every living creature, from the smallest blade of grass to the mightiest beasts, and even the forces of nature—raging storms, deep earth, flowing waters—hum with power. Druids are those rare individuals who have attuned themselves to this natural energy. Through study, instinct, and reverence, they learn to harness and direct the magic that surges through life itself.+Magical energy pulses within every living creature, from the smallest blade of grass to the mightiest beasts, and even the forces of nature—raging storms, deep earth, flowing waters—hum with power. Druids are those rare individuals who have attuned themselves to this [[unbound:magic:natural:natural|Natural Tradition]]. Through study, instinct, and reverence, they learn to harness and direct the magic that surges through life itself.
  
 Rather than drawing power from within or bending it to their will, Druids act as conduits, channeling the energy generated by life and the elements around them. This makes Druidic magic dynamic and deeply connected to nature’s cycles, allowing them to summon, protect, and unleash forces with a primal focus. Their magic is bound by respect for nature’s balance, making them caretakers of both life’s fragility and its fierce resilience. Rather than drawing power from within or bending it to their will, Druids act as conduits, channeling the energy generated by life and the elements around them. This makes Druidic magic dynamic and deeply connected to nature’s cycles, allowing them to summon, protect, and unleash forces with a primal focus. Their magic is bound by respect for nature’s balance, making them caretakers of both life’s fragility and its fierce resilience.
 ===== Sorcery ===== ===== Sorcery =====
  
 +Sorcery is characterized by its inheritance from supernatural ancestors, such as demons, fae or dragons. This lineage imbues the Sorcerer with unique abilities and powers that are not merely learned, but are part of their very essence.  Sorcery is an innate talent, a gift passed down through bloodlines. This connection to the supernatural grants Sorcerers access to formidable forces, allowing them to wield magic that can alter reality, summon otherworldly entities, or manipulate the fabric of existence itself.
 +
 +The implications of Sorcery extend beyond mere power. Sorcerers may find themselves at odds with societal norms, as their abilities can evoke fear, reverence, or envy among those who lack such gifts. Additionally, the legacy of their supernatural ancestry can lead to internal struggles, as sorcerers grapple with the expectations and burdens of their heritage. The Sorcerer must navigate the fine line between embracing their extraordinary abilities and confronting the darker aspects of their lineage.
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 +Unlike the other forms of magic, [[unbound:magic:sorcery:sorcery|Sorcery]] is not a Tradition.  These spells cannot be learned;  they can only be developed by those with the proper bloodline.
unbound/magic/magic.1731238282.txt.gz · Last modified: by tailkinker