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unbound:features:general:unarmed_training

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unbound:features:general:unarmed_training [2024/05/04 03:55] – created tailkinkerunbound:features:general:unarmed_training [2024/08/26 13:38] (current) tailkinker
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 **Requires**:  Trained in [[unbound:skills:unarmed|Unarmed Combat]] **Requires**:  Trained in [[unbound:skills:unarmed|Unarmed Combat]]
  
-Beyond simply learning to be accurate with your fists, you have now begun to learn how to be effective against an armed opponent.  When you make an Unarmed Combat attack against a foe with a weapon, you no longer provoke a Counterattack.  If your foe has a shield, you no longer suffer slight on your attack roll.  You may use Unarmed Combat to Counterattack, even if your hands are full.  You receive the following basic attack.+Beyond simply learning to be accurate with your fists, you have now begun to learn how to be effective against an armed opponent.  You gain the following benefits: 
 +  * You may use Dexterity or Agility, instead of Body, as the controlling attribute for Unarmed Combat. 
 +  * When you make an Unarmed Combat attack against a foe with a weapon, you no longer provoke a Counterattack.   
 +  * If your foe has a shield, you no longer suffer slight on your attack roll.   
 +  * You may use Unarmed Combat to Counterattack, even if your hands are full.   
 +  * You receive the following basic attack.
  
-Unarmed Strike:  Unarmed Combat vs Dexterity.+**Unarmed Strike**:  Unarmed Combat vs Dexterity.
   * **Hit**:  2[W]+Body.  Damage dice increase to 3[W] at Level 4.   * **Hit**:  2[W]+Body.  Damage dice increase to 3[W] at Level 4.
   * **Miss**:  1[W]+Body.   * **Miss**:  1[W]+Body.
unbound/features/general/unarmed_training.1714794951.txt.gz · Last modified: by tailkinker