unbound:features:general:hybrid_training
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| unbound:features:general:hybrid_training [2024/08/01 22:53] – tailkinker | unbound:features:general:hybrid_training [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Hybrid Training ====== | ||
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| - | **Blocked By**: Hybrid Class | ||
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| - | You have spent a considerable amount of time learning the tricks and tips of another class. | ||
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| - | Choose a class other than your own. You are now considered to be part of that class. | ||
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| - | You gain one or two features from the list below, based on your new class. | ||
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| - | ===== Bard ===== | ||
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| - | When you select Bard as your Hybrid class, you gain their Inspiration feature. | ||
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| - | ==== Inspiration ==== | ||
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| - | As a Bard, your primary duty is to keep your team in fighting trim, and your most important tool is your ability to inspire them. | ||
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| - | You begin each battle with a number of Inspiration points equal to your Victories. | ||
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| - | As a two-second action, you may choose a single ally that you can see and grant them one of your Inspiration points. | ||
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| - | ===== Berserker ===== | ||
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| - | If you choose Berserker as your Hybrid class, you get their Rage feature. | ||
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| - | ==== Rage ==== | ||
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| - | Hitting you only makes you more angry. | ||
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| - | You may add your Rage to any damage inflicted by a melee or unarmed strike that you make. However, at the end of your turn, if you have not made an attack, and have not been attacked since the end of your last turn, you lose all of your accumulated Rage. | ||
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| - | ===== Druid ===== | ||
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| - | When you choose Druid as your Hybrid class, you gain their Spellcasting feature. | ||
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| - | ==== Spellcasting ==== | ||
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| - | Every Druid learns at least the basics of magic. | ||
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| - | Choose three Power 1 spells from the Natural Tradition, and add them to the list of spells that you know. Whenever you gain a level, choose three additional spells, whose Power does not exceed your new level, and add them to the list of spells that you know. | ||
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| - | Each Order (with the exception of the Order of the Wild Form) will receive one additional spell at each level. | ||
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| - | Your spells are powered by Æther, in the same manner as most other casters. | ||
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| - | Remaining Æther is lost at the end of the encounter. | ||
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| - | If you are a Ranger, and a member of the Order of the Wild Hunt, you gain only two spells per level, but may add one additional spell from each of the Beast and Plant Spheres, per level, to your list of spells known. | ||
unbound/features/general/hybrid_training.1722552803.txt.gz · Last modified: by tailkinker
