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unbound:equipment:weapons:custom_weapons

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unbound:equipment:weapons:custom_weapons [2025/01/29 18:03] tailkinkerunbound:equipment:weapons:custom_weapons [2025/01/29 18:08] (current) – [Ranged] tailkinker
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 **Light** weapons make excellent back-up weapons, but they are also ideal for wielding in your off hand.  A light weapon has a base cost of 10 silver pennies, and a base **d6** damage die.  A basic attack with a Light weapon requires two seconds. **Light** weapons make excellent back-up weapons, but they are also ideal for wielding in your off hand.  A light weapon has a base cost of 10 silver pennies, and a base **d6** damage die.  A basic attack with a Light weapon requires two seconds.
  
-**Medium** weapons are still quite light, and can be wielded easily in one hand, though not in the off hand.  They have a base cost of 15 silver pennies, and a base **d8** damage die.  A basic attack with a Medium weapon requires four seconds, but you may subtract your Body from this, to a minimum of two seconds.+**Medium** weapons are still quite light, and can be wielded easily in one hand, though not in the off hand.  They have a base cost of 15 silver pennies, and a base **d8** damage die.  A basic attack with a Medium weapon requires three seconds.
  
-**Heavy** weapons hit the hardest, but are a bit unwieldy.  A character using a heavy weapon may not have a weapon in their off hand, though they can wield a shield in the off hand.  They have a base cost of 20 silver pennies, and a base **d10** damage die.  A basic attack with a Heavy weapon requires six seconds, but you may subtract your Body from this, to a minimum of three seconds.+**Heavy** weapons hit the hardest, but are a bit unwieldy.  A character using a heavy weapon may not have a weapon in their off hand, though they can wield a shield in the off hand.  They have a base cost of 20 silver pennies, and a base **d10** damage die.  A basic attack with a Heavy weapon requires four seconds.
  
 ===== Grip ===== ===== Grip =====
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   * **Cheap Ammo**:  The weapon uses a lower-cost ammunition.  Reduce its damage die by one step.   * **Cheap Ammo**:  The weapon uses a lower-cost ammunition.  Reduce its damage die by one step.
   * **Standard Ammo**:  The weapon uses standard ammo.   * **Standard Ammo**:  The weapon uses standard ammo.
-  * **Reload**:  The weapon uses standard ammo, and must be Reloaded between attacks.  Reloading is quick action.  Increase its damage die by one step.+  * **Reload**:  The weapon uses standard ammo, and must be Reloaded between attacks.  Reloading a weapon requires one second.  Increase the weapon'damage die by one step.
  
 ==== Reach ==== ==== Reach ====
unbound/equipment/weapons/custom_weapons.1738173831.txt.gz · Last modified: by tailkinker