unbound:equipment:weapons:custom_weapons
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| unbound:equipment:weapons:custom_weapons [2024/07/19 15:03] – [Weight] tailkinker | unbound:equipment:weapons:custom_weapons [Unknown date] (current) – removed - external edit (Unknown date) 127.0.0.1 | ||
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| - | ====== Custom Weapons ====== | ||
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| - | The rules for creating weapons are fairly straightforward. | ||
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| - | ^Skill | ||
| - | |Blades | ||
| - | |Blunt Weapons | ||
| - | |Bows |Blunt or Impaling | ||
| - | |Polearms | ||
| - | |Thrown Weapons | ||
| - | |Unarmed Combat | ||
| - | |Unbalanced Weapons | ||
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| - | ===== Weight ===== | ||
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| - | **Light** weapons make excellent back-up weapons, but they are also ideal for wielding in your off hand. A light weapon has a base cost of 10 silver pennies, and a base **d6** damage die. A basic attack with a Light weapon requires two seconds. | ||
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| - | **Medium** weapons are still quite light, and can be wielded easily in one hand, though not in the off hand. They have a base cost of 15 silver pennies, and a base **d8** damage die. A basic attack with a Medium weapon requires three seconds. | ||
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| - | **Heavy** weapons hit the hardest, but are a bit unwieldy. | ||
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| - | ===== Grip ===== | ||
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| - | A weapon that requires two hands to wield will be larger and heavier. | ||
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| - | Any weapon that is wielded in two hands inflicts +1[W] damage, as you can put more strength behind the weapon. | ||
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| - | Note that most ranged weapons are considered one-handed, as the bulk of the weight rests in one hand. | ||
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| - | ===== Properties ===== | ||
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| - | Every weapon selects one property from the list below. | ||
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| - | ==== Advanced ==== | ||
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| - | The weapon requires remarkable training and expertise to use, and is difficult to manufacture as well, but is considerably more powerful as a result. | ||
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| - | ==== Braced ==== | ||
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| - | This may only be selected for a melee weapon. | ||
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| - | ==== Brutal ==== | ||
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| - | Any damage dice rolled for the weapon that come up showing a one are re-rolled, until they no longer show a one. | ||
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| - | ==== Center Grip ==== | ||
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| - | This option may only be placed on medium two-handed melee weapons. | ||
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| - | ==== Cheap ==== | ||
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| - | Reduce the cost of the weapon by 5sp. Because that's all this property does, the weapon will be somewhat worse than others. | ||
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| - | ==== Complex ==== | ||
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| - | The weapon has two different striking surfaces, or two different shapes that it can switch between. | ||
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| - | ==== Flexible ==== | ||
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| - | The weapon has a flexible portion that will allow it to wrap around defences. | ||
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| - | ==== Hafted ==== | ||
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| - | This property may be added only to a one-handed weapon that is medium or heavy. | ||
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| - | ==== Non-Lethal ==== | ||
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| - | The weapon can never inflict hit points of damage. | ||
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| - | ==== Penetrating ==== | ||
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| - | The weapon can penetrate through armour. | ||
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| - | ==== Ranged ==== | ||
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| - | The weapon propels ammunition. | ||
| - | * **Cheap Ammo**: | ||
| - | * **Standard Ammo**: | ||
| - | * **Reload**: | ||
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| - | ==== Ricasso ==== | ||
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| - | This property may be added only to a one-handed medium weapon. | ||
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| - | ==== Thrown ==== | ||
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| - | The weapon is designed to be hurled at a foe. Reduce its damage die by one step. Decrease its cost by 5sp. | ||
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| - | ==== Trip ==== | ||
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| - | The weapon can be used to attempt to Trip a foe, without needing a free hand. | ||
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| - | ==== Versatile ==== | ||
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| - | The weapon can inflict two different damage types. | ||
unbound/equipment/weapons/custom_weapons.1721401425.txt.gz · Last modified: by tailkinker
