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unbound:equipment:weapons:custom_weapons [2024/07/19 15:01] – [Weight] tailkinkerunbound:equipment:weapons:custom_weapons [2025/01/29 18:08] (current) – [Ranged] tailkinker
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 ===== Weight ===== ===== Weight =====
  
-**Light** weapons make excellent back-up weapons, but they are also ideal for wielding in your off hand.  A light weapon has a base cost of 10 silver pennies, and a base **d6** damage die.  A standard attack with a Light weapon requires two seconds.+**Light** weapons make excellent back-up weapons, but they are also ideal for wielding in your off hand.  A light weapon has a base cost of 10 silver pennies, and a base **d6** damage die.  A basic attack with a Light weapon requires two seconds.
  
-**Medium** weapons are still quite light, and can be wielded easily in one hand, though not in the off hand.  They have a base cost of 15 silver pennies, and a base **d8** damage die.  A standard attack with a Medium weapon requires three seconds.+**Medium** weapons are still quite light, and can be wielded easily in one hand, though not in the off hand.  They have a base cost of 15 silver pennies, and a base **d8** damage die.  A basic attack with a Medium weapon requires three seconds.
  
-**Heavy** weapons hit the hardest, but are a bit unwieldy.  A character using a heavy weapon may not have a weapon in their off hand, though they can wield a shield in the off hand.  They have a base cost of 20 silver pennies, and a base **d10** damage die.  A standard attack with a Heavy weapon requires four seconds.+**Heavy** weapons hit the hardest, but are a bit unwieldy.  A character using a heavy weapon may not have a weapon in their off hand, though they can wield a shield in the off hand.  They have a base cost of 20 silver pennies, and a base **d10** damage die.  A basic attack with a Heavy weapon requires four seconds.
  
 ===== Grip ===== ===== Grip =====
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 Any weapon that is wielded in two hands inflicts +1[W] damage, as you can put more strength behind the weapon.  However, one-handed weapons must have the **Hafted** or **Ricasso** properties to be wielded in two hands. Any weapon that is wielded in two hands inflicts +1[W] damage, as you can put more strength behind the weapon.  However, one-handed weapons must have the **Hafted** or **Ricasso** properties to be wielded in two hands.
  
-Note that most ranged weapons are considered one-handed, as the bulk of the weight rests in one hand.+Note that most ranged weapons are considered one-handed, as the bulk of the weight rests in one hand.  But attacks are made with the weapon two-handed, and for that reason, inflict the additional die of damage.
  
 ===== Properties ===== ===== Properties =====
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 The weapon requires remarkable training and expertise to use, and is difficult to manufacture as well, but is considerably more powerful as a result.  Increase the cost of the weapon by 5sp, and choose two additional weapon properties for the weapon.  Attempts to wield the weapon suffer a -1 penalty, and you cannot use the properties attached to the Advanced property at all if not trained in its skill.  Attempts to [[unbound:actions:craft_an_item|Craft the weapon]] suffer slight. The weapon requires remarkable training and expertise to use, and is difficult to manufacture as well, but is considerably more powerful as a result.  Increase the cost of the weapon by 5sp, and choose two additional weapon properties for the weapon.  Attempts to wield the weapon suffer a -1 penalty, and you cannot use the properties attached to the Advanced property at all if not trained in its skill.  Attempts to [[unbound:actions:craft_an_item|Craft the weapon]] suffer slight.
 +
 +==== Balanced ====
 +
 +This may only be selected for a melee weapon.  The weapon's balance is carefully tailored to allow it to be used at a greater speed.  Reduce the time needed to perform a basic attack with this weapon by one second.
  
 ==== Braced ==== ==== Braced ====
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 ==== Center Grip ==== ==== Center Grip ====
  
-This option may only be placed on medium two-handed melee weapons.  The weapon can be wielded effectively in a single hand by gripping it in the middle.  However, when used in this manner, one loses a //lot// of leverage.  The weapon's damage die when used in one hand is a **d6**, and you lose the extra +1[W] for wielding the weapon in two hands.  Switching grips on the weapon is a quick action.+This option may only be placed on medium two-handed melee weapons.  The weapon can be wielded effectively in a single hand by gripping it in the middle.  However, when used in this manner, one loses a //lot// of leverage.  The weapon's damage die when used in one hand is a **d6**, and you lose the extra +1[W] for wielding the weapon in two hands.  Switching grips on the weapon is a one-second action.
  
 ==== Cheap ==== ==== Cheap ====
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 ==== Complex ==== ==== Complex ====
  
-The weapon has two different striking surfaces, or two different shapes that it can switch between.  Choose two different properties from this list, except for Complex or Thrown.  You can swap which of these two properties is active as a quick action.  Increase the cost of the weapon by 10sp.+The weapon has two different striking surfaces, or two different shapes that it can switch between.  Choose two different properties from this list, except for Advanced, Complex or Thrown.  You can swap which of these two properties is active as a one-second action.  Increase the cost of the weapon by 10sp.
  
 ==== Flexible ==== ==== Flexible ====
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 ==== Hafted ==== ==== Hafted ====
  
-This property may be added only to a one-handed weapon that is medium or heavy.  The weapon may be wielded in either one or two hands.  When wielded in two hands, you inflict +1[W] damage on a **hit**.  Switching grips between one- and two-handed is a quick action.+This property may be added only to a one-handed weapon that is medium or heavy.  The weapon may be wielded in either one or two hands.  When wielded in two hands, you inflict +1[W] damage on a **hit**.  Switching grips between one- and two-handed is a one-second action.
  
 ==== Non-Lethal ==== ==== Non-Lethal ====
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   * **Cheap Ammo**:  The weapon uses a lower-cost ammunition.  Reduce its damage die by one step.   * **Cheap Ammo**:  The weapon uses a lower-cost ammunition.  Reduce its damage die by one step.
   * **Standard Ammo**:  The weapon uses standard ammo.   * **Standard Ammo**:  The weapon uses standard ammo.
-  * **Reload**:  The weapon uses standard ammo, and must be Reloaded between attacks.  Reloading is quick action.  Increase its damage die by one step.+  * **Reload**:  The weapon uses standard ammo, and must be Reloaded between attacks.  Reloading a weapon requires one second.  Increase the weapon'damage die by one step
 + 
 +==== Reach ==== 
 + 
 +The weapon grants its wielder a +1 bonus to their Reach, allowing them to strike foes at a greater distance.  Increase the cost of the weapon by 5sp.
  
 ==== Ricasso ==== ==== Ricasso ====
  
 This property may be added only to a one-handed medium weapon.  The weapon may be wielded in either one or two hands.  When wielded in two hands, you inflict +1[W] damage on a **hit**.  Increase the cost of the weapon by 5sp.  Switching grips between one- and two-handed is a free action. This property may be added only to a one-handed medium weapon.  The weapon may be wielded in either one or two hands.  When wielded in two hands, you inflict +1[W] damage on a **hit**.  Increase the cost of the weapon by 5sp.  Switching grips between one- and two-handed is a free action.
 +
 +==== Stealthy ====
 +
 +You can avoid giving your position away when using the weapon.  If you make an attack while your location is [[unbound:rules:stealth|Uncertain]], and roll a **miss**, you may choose to do zero damage and not be forced to fix your location.
  
 ==== Thrown ==== ==== Thrown ====
unbound/equipment/weapons/custom_weapons.1721401308.txt.gz · Last modified: by tailkinker